| Issue 76: | set_textures function to allow multi texturing | |
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should work like set_texture but allow multiple textures to be bound at the same time using glActiveTexture. this is useful for using texture as alpha mask for another one or getting read access to multiple textures inside shader. I might add while trying to figure out a shader i am working on
Aug 29, 2009
Project Member
#1
txprog
Labels:
Component-Core
Aug 29, 2009
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Labels:
Milestone-0.4
Dec 30, 2009
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Labels:
Milestone-0.4.1
Jun 1, 2010
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Labels:
Milestone-0.5
Jun 23, 2010
I'll remove this feature for now. set_texture will be deprecated. If someone want to do multitexturing.. it will come back with the new class compatible with graphics :)
Status:
WontFix
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