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Issue 70: Make kinetic work with a time-based movement, not the last touch movement
1 person starred this issue and may be notified of changes. Back to list
Status:  Done
Owner:  txprog
Closed:  Jun 2010


 
Project Member Reported by txprog, May 29, 2009
If the movement between the last touch is tiny (high fps, high mouse event,
high tuio event..), kinetic will don't work.

Better way to do is to base the kinetic on the latest 200 ms. (for example)
Example:

1. 120ms pos=20, 30 * DOWN *
2. 150ms pos=21, 35 * MOVE *
3. 230ms pos=26, 54 * MOVE *
4. 300ms pos=27, 53 * RELEASE *

At release, found the position 200ms in the past (between 2. et 3.).
And use the new position to make acc vector.
May 29, 2009
Project Member #1 txprog
(No comment was entered for this change.)
Labels: Component-Core Milestone-0.3
Aug 29, 2009
Project Member #2 txprog
(No comment was entered for this change.)
Labels: Milestone-0.4
Dec 30, 2009
Project Member #3 txprog
(No comment was entered for this change.)
Labels: Type-Enhancement
Dec 30, 2009
Project Member #4 txprog
(No comment was entered for this change.)
Labels: Milestone-0.4.1
Jun 1, 2010
Project Member #5 txprog
(No comment was entered for this change.)
Labels: Milestone-0.5
Jun 21, 2010
Project Member #6 txprog
fixed !
Status: Done

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