| Issue 60: | Mandelbrot Example crashes on ATI | |
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When running the Mandelbrot example it crashes.
Traceback:
> "C:\Python26\python.exe"
C:\Python26\pymtSVN\examples\mandelbrot\mandelbrot.py
[INFO ] Fbo will use hardware Framebuffer
[DEBUG ] shader message: Vertex shader was successfully
compiled to run on hardware.
[DEBUG ] shader message: Fragment shader was successfully
compiled to run on hardware.
[DEBUG ] shader message: Fragment shader(s) failed to link,
vertex shader(s) linked.
Fragment Shader not supported by HW
[INFO ] listening for Tuio on 127.0.0.1:3333
[INFO ] Leaving application in progress...
Traceback (most recent call last):
File "C:\Python26\pymtSVN\examples\mandelbrot\mandelbrot.py", line 136,
in <module>
runTouchApp()
File "C:\Python26\Lib\site-packages\pymt\mtpyglet.py", line 477, in
runTouchApp
pymt_evloop.run()
File "C:\Python26\Lib\site-packages\pyglet\app\win32.py", line 47, in run
self._setup()
File "C:\Python26\Lib\site-packages\pyglet\app\__init__.py", line 153, in
_setup
window.dispatch_pending_events()
File "C:\Python26\lib\site-packages\pyglet\window\win32\__init__.py",
line 842, in dispatch_pending_events
event[0](*event[1:])
File "C:\Python26\lib\site-packages\pyglet\window\win32\__init__.py",
line 1120, in _event_size
self._immediate_redraw()
File "C:\Python26\lib\site-packages\pyglet\window\win32\__init__.py",
line 1073, in _immediate_redraw
self.dispatch_event('on_draw')
File "C:\Python26\lib\site-packages\pyglet\window\__init__.py", line
1217, in dispatch_event
EventDispatcher.dispatch_event(self, *args)
File "C:\Python26\Lib\site-packages\pyglet\event.py", line 349, in
dispatch_event
getattr(self, event_type)(*args)
File "C:\Python26\Lib\site-packages\pymt\ui\window.py", line 222, in on_draw
w.dispatch_event('on_draw')
File "C:\Python26\Lib\site-packages\pymt\ui\widgets\widget.py", line 286,
in dispatch_event
if getattr(self, event_type)(*args):
File "C:\Python26\Lib\site-packages\pymt\ui\widgets\widget.py", line 352,
in on_draw
w.dispatch_event('on_draw')
File "C:\Python26\Lib\site-packages\pymt\ui\widgets\widget.py", line 286,
in dispatch_event
if getattr(self, event_type)(*args):
File "C:\Python26\Lib\site-packages\pymt\ui\widgets\scatter.py", line
163, in on_draw
super(MTScatterWidget, self).on_draw()
File "C:\Python26\Lib\site-packages\pymt\ui\widgets\widget.py", line 349,
in on_draw
self.draw()
File "C:\Python26\pymtSVN\examples\mandelbrot\mandelbrot.py", line 85, in
draw
self.shader.use()
File "C:\Python26\Lib\site-packages\pymt\shader.py", line 73, in use
glUseProgram(self.program)
File "C:\Python26\Lib\site-packages\pyglet\gl\lib_wgl.py", line 94, in
__call__
result = self.func(*args, **kwargs)
File "C:\Python26\Lib\site-packages\pyglet\gl\lib.py", line 105, in errcheck
raise GLException(msg)
pyglet.gl.lib.GLException: invalid operation
> Process Exit Code: 1
> Time Taken: 00:04
System Information:
CPU: AMD Sempron 3000+
RAM: 1Gb
GFX: ATI Radeon 9700 Pro
OS: WinXP Pro SP3
Python: 2.6
PyMT: Rev772
May 7, 2009
(No comment was entered for this change.)
Labels:
Component-Examples Milestone-0.3
Aug 29, 2009
(No comment was entered for this change.)
Labels:
Milestone-0.4
Aug 29, 2009
(No comment was entered for this change.)
Labels:
Milestone-1.0
Jan 19, 2010
fixed!
Labels:
-Milestone-1.0 Milestone-0.4
Jan 19, 2010
Ow, actually, no, i was not reading the start of backtrace. For this bug, it's not our fault: [DEBUG ] shader message: Fragment shader(s) failed to link, vertex shader(s) linked. Fragment Shader not supported by HW => You need a better graphics card !
Status:
WontFix
|
Owner: thomas.hansen