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pymt
PyMT, a framework for making accelerated multitouch UI
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Issue
35
attachment: gpu_caps_viewer_report.xml
(5.1 KB)
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<?xml version="1.0" encoding="ISO-8859-1" standalone="yes"?>
<!--**********************************************************
* oZone3D Tools: GPU Caps Viewer v1.2.0
* (C)2007 Jerome [JeGX] Guinot
* http://www.oZone3D.Net
***********************************************************-->
<gpu_viewer>
<system>
<cpu
name="Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz"
core_speed_mhz="2133"
num_cores="2"
family="6"
model="15"
stepping="6"
/>
<memory
megabytes_physical_amount="1007"
/>
<operating_system
description="Windows XP ver.5.1 build 2600 [Service Pack 2]"
directx_version="9.0c"
/>
</system>
<graphics_controller>
<renderer
model="Intel 965/963 Graphics Media Accelerator"
device_description=""
adapter_string=""
vendor="Intel"
drivers="Unknown version"
gpu_codename="***N.A.***"
video_memory_size_megabytes="0"
bios_string="***N.A.***"
cur_display_mode="1920x1200 @ 60 Hz - 32 bpp"
/>
<opengl_caps
opengl_version="10630752"
glsl_version="1.10 - Intel Build 7.15.10.5002"
arb_texture_units="8"
vertex_texture_units="16"
pixel_texture_units="16"
geometry_texture_units="0"
max_texture_size="2048"
anisotropy="0"
point_sprite_size="0"
num_dynamic_lights="16"
max_viewport_size="2048"
max_vertex_uniform_components="512"
max_fragment_uniform_components="1024"
max_varying_float="41"
max_vertex_bindable_uniforms="0"
max_fragment_bindable_uniforms="0"
max_geometry_bindable_uniforms="0"
fbo="yes"
max_mrt_draw_buffers="7"
pbo="yes"
s3tc="yes"
ati_3dc="no"
texture_rectangle="yes"
floating_texture="no"
/>
<fsaa samples="0" />
<opengl_extensions num_extensions="69" >
<extension name="GL_EXT_blend_minmax" />
<extension name="GL_EXT_blend_subtract" />
<extension name="GL_EXT_blend_color" />
<extension name="GL_EXT_abgr" />
<extension name="GL_EXT_texture3D" />
<extension name="GL_EXT_clip_volume_hint" />
<extension name="GL_EXT_compiled_vertex_array" />
<extension name="GL_SGIS_texture_edge_clamp" />
<extension name="GL_SGIS_generate_mipmap" />
<extension name="GL_EXT_draw_range_elements" />
<extension name="GL_SGIS_texture_lod" />
<extension name="GL_EXT_rescale_normal" />
<extension name="GL_EXT_packed_pixels" />
<extension name="GL_EXT_separate_specular_color" />
<extension name="GL_ARB_multitexture" />
<extension name="GL_EXT_texture_env_combine" />
<extension name="GL_EXT_bgra" />
<extension name="GL_EXT_blend_func_separate" />
<extension name="GL_EXT_secondary_color" />
<extension name="GL_EXT_fog_coord" />
<extension name="GL_EXT_texture_env_add" />
<extension name="GL_ARB_texture_cube_map" />
<extension name="GL_ARB_transpose_matrix" />
<extension name="GL_ARB_texture_env_add" />
<extension name="GL_IBM_texture_mirrored_repeat" />
<extension name="GL_EXT_multi_draw_arrays" />
<extension name="GL_NV_blend_square" />
<extension name="GL_ARB_texture_compression" />
<extension name="GL_3DFX_texture_compression_FXT1" />
<extension name="GL_EXT_texture_filter_anisotropic" />
<extension name="GL_ARB_texture_border_clamp" />
<extension name="GL_ARB_point_parameters" />
<extension name="GL_ARB_texture_env_combine" />
<extension name="GL_ARB_texture_env_dot3" />
<extension name="GL_ARB_texture_env_crossbar" />
<extension name="GL_EXT_texture_compression_s3tc" />
<extension name="GL_ARB_shadow" />
<extension name="GL_ARB_window_pos" />
<extension name="GL_EXT_shadow_funcs" />
<extension name="GL_EXT_stencil_wrap" />
<extension name="GL_ARB_vertex_program" />
<extension name="GL_EXT_texture_rectangle" />
<extension name="GL_ARB_fragment_program" />
<extension name="GL_EXT_stencil_two_side" />
<extension name="GL_ATI_separate_stencil" />
<extension name="GL_ARB_vertex_buffer_object" />
<extension name="GL_EXT_texture_lod_bias" />
<extension name="GL_ARB_occlusion_query" />
<extension name="GL_ARB_fragment_shader" />
<extension name="GL_ARB_shader_objects" />
<extension name="GL_ARB_shading_language_100" />
<extension name="GL_ARB_texture_non_power_of_two" />
<extension name="GL_ARB_vertex_shader" />
<extension name="GL_NV_texgen_reflection" />
<extension name="GL_ARB_point_sprite" />
<extension name="GL_EXT_blend_equation_separate" />
<extension name="GL_ARB_depth_texture" />
<extension name="GL_ARB_texture_rectangle" />
<extension name="GL_ARB_draw_buffers" />
<extension name="GL_ARB_pixel_buffer_object" />
<extension name="GL_WIN_swap_hint" />
<extension name="GL_EXT_framebuffer_object" />
<extension name="WGL_ARB_buffer_region" />
<extension name="WGL_ARB_extensions_string" />
<extension name="WGL_ARB_make_current_read" />
<extension name="WGL_ARB_pixel_format" />
<extension name="WGL_ARB_pbuffer" />
<extension name="WGL_EXT_extensions_string" />
<extension name="WGL_EXT_swap_control" />
</opengl_extensions>
</graphics_controller>
</gpu_viewer>
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