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cannot catch traders - virus infection - pre-hyperdrive #890

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GoogleCodeExporter opened this issue Mar 16, 2015 · 2 comments
Closed

cannot catch traders - virus infection - pre-hyperdrive #890

GoogleCodeExporter opened this issue Mar 16, 2015 · 2 comments

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@GoogleCodeExporter
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Game version: 0.95.190
Java runtime version: jdk1.7.0_04
Installed using the Launcher? yes

Load the attached save. Two traders are heading towards the virus-infected New 
Caroline. Catching the first with Main Fleet works for me, catching the second 
with New Fleet (or Main Fleet) does not for me. With the third infected planet 
the campaign is lost.
It always seemed weird that I can catch speed 8 ships with speed 6 ships, can't 
we just reduce trader ship speeds ?

Original issue reported on code.google.com by anonymis...@arcor.de on 15 Oct 2014 at 9:29

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@GoogleCodeExporter
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Thanks. I found the issue: when loading a save, you got a HyperDrive 1 because 
it was level 0 and the loading didn't properly restore the player's 
tech-availability. In the campaign, the script makes sure if you don't have 
hyperdrive researched, the traders go at half speed until you do. The good 
thing is that since you have HyperDrive 1 available, you can manufacture 1-2 
and equip your ship before the mission to gain full speed. So if you have save 
before it, go produce some hyperdrives.

Original comment by akarn...@gmail.com on 16 Oct 2014 at 7:13

  • Changed state: SVN
  • Added labels: Component-Logic

@GoogleCodeExporter
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Original comment by akarn...@gmail.com on 16 Oct 2014 at 7:55

  • Changed state: Fixed

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