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Splitting fleets with ground units #792

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GoogleCodeExporter opened this issue Mar 16, 2015 · 3 comments
Closed

Splitting fleets with ground units #792

GoogleCodeExporter opened this issue Mar 16, 2015 · 3 comments

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@GoogleCodeExporter
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Game version: 0.95.151


Operating System: Windows 7 64-bit


Java runtime version: 1.7.0.25


Installed using the Launcher? yes


Game language (en, hu, de): hu


What steps will reproduce the problem?
1. Create a fleet with battleship(s) and add some ground units to them
2. Split the fleets and move the battleship(s) to the newly created fleet
3. The ground units will remain at the old fleet with no battleship(s)


What is the expected output? What do you see instead?
The ground units should move with the battleships proportionally.


Please provide any additional information below.
Save game attached after fleet splitting. There are two fleets: 
1.) 'nincs csatahajó' is the old fleet without battleships but with 24 ground 
units
2.) 'csatahajó' is the newly created fleet

Please upload any save before and/or after the problem happened. Please
attach the open-ig.log file found in the
application's directory.

Original issue reported on code.google.com by lenc...@gmail.com on 5 Nov 2013 at 1:48

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@GoogleCodeExporter
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Original comment by akarn...@gmail.com on 5 Nov 2013 at 7:26

  • Changed state: Accepted
  • Added labels: Component-UI

@GoogleCodeExporter
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Original comment by akarn...@gmail.com on 30 Nov 2013 at 10:28

  • Changed state: SVN

@GoogleCodeExporter
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Original comment by akarn...@gmail.com on 30 Nov 2013 at 11:34

  • Changed state: Fixed

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