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Comment 6 by jlrl17, Today (2 hours ago)
- about the hitpoints of units and structures: i remember to loss a half of the
ground force after destroy two fortress (with coordinate attack of all the
tanks and vehicles), for this reason i looked for the site to shot with rocket
launcher mk.II without be shotting. Now you can attack four fortress in
discoordinated attack (although one by one), and you only loss 2-5 tank
(behemont or tank mk.III). This matter plus the weak of alien ground force,
it´s doing too easy the ground attack.
Original comment by akarn...@gmail.com on 20 Jun 2012 at 5:16
in the other hand, the weak fortress allow alien to conquer your planet more
easy... but it´s a trouble, a great trouble at the begginning of Great Admiral
the tactic of destroy energy plant, and atack fortress without be shooting i
learned it after a Darglans attack (they used it against me!!! xd... fucking
aliens)
Original comment by juanluis...@gmail.com on 20 Jun 2012 at 7:28
Garthog jammer: HP as a light tank
Dargslan self-repair tank: same firepower and HP as the behemoth
Ychom miner: same HP as a medium tank
Morgath kamikaze: between a medium and a heavy tank's HP (closer to the medium)
Sullep önjáró löveg (mittomén hogy van angolul): huge firepower - I'd say
2xBehetmoth, HP is around a heavy tank
Ecalep special unit: HP as heavy tank
Dribs: HP a bit more than heavy tank, firepower is the same
Original comment by prima...@gmail.com on 25 Jul 2012 at 10:44
Original issue reported on code.google.com by
akarn...@gmail.com
on 20 Jun 2012 at 5:16The text was updated successfully, but these errors were encountered: