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Battles: a few balance problems #574

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GoogleCodeExporter opened this issue Mar 16, 2015 · 4 comments
Closed

Battles: a few balance problems #574

GoogleCodeExporter opened this issue Mar 16, 2015 · 4 comments

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DOS IG tells very few details about HP and DPS values. This issue collects 
"stories" that might help fine tune these properties.

Original issue reported on code.google.com by akarn...@gmail.com on 20 Jun 2012 at 5:16

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Comment 6 by jlrl17, Today (2 hours ago)

- about the hitpoints of units and structures: i remember to loss a half of the 
ground force after destroy two fortress (with coordinate attack of all the 
tanks and vehicles), for this reason i looked for the site to shot with rocket 
launcher mk.II without be shotting. Now you can attack four fortress in 
discoordinated attack (although one by one), and you only loss 2-5 tank 
(behemont or tank mk.III). This matter plus the weak of alien ground force, 
it´s doing too easy the ground attack.

Original comment by akarn...@gmail.com on 20 Jun 2012 at 5:16

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in the other hand, the weak fortress allow alien to conquer your planet more 
easy... but it´s a trouble, a great trouble at the begginning of Great Admiral

the tactic of destroy energy plant, and atack fortress without be shooting i 
learned it after a Darglans attack (they used it against me!!! xd... fucking 
aliens)

Original comment by juanluis...@gmail.com on 20 Jun 2012 at 7:28

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Garthog jammer: HP as a light tank
Dargslan self-repair tank: same firepower and HP as the behemoth
Ychom miner: same HP as a medium tank
Morgath kamikaze: between a medium and a heavy tank's HP (closer to the medium)
Sullep önjáró löveg (mittomén hogy van angolul): huge firepower - I'd say 
2xBehetmoth, HP is around a heavy tank
Ecalep special unit: HP as heavy tank 
Dribs: HP a bit more than heavy tank, firepower is the same

Original comment by prima...@gmail.com on 25 Jul 2012 at 10:44

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Adjusted in the next release.

Original comment by akarn...@gmail.com on 23 Dec 2012 at 2:37

  • Changed state: Fixed

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