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Level 1 Mission 2: Carrier escort - Video missing / misaligned #413

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GoogleCodeExporter opened this issue Mar 16, 2015 · 10 comments
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Escort Carrier Mission has a briefing with the colonel AND the flying trader 
ship cutscene which once was missing is now being played too early (before the 
general "protect traders mission info", which is wrong). This cutscnes has to 
be played directly after the briefing to be in line with IG's use of cutscnenes 
with the colonel.

Original issue reported on code.google.com by norbert....@gmail.com on 2 May 2012 at 12:23

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The last sentence shoul dbe like this: This cutscnes has to be played directly 
after the briefing with the colonel to be in line with IG's use of cutscenes.

:D

Original comment by norbert....@gmail.com on 2 May 2012 at 12:24

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The entire way the objectives-cutscenes-messages is scripted has some issues. 
Messages are mostly optional, therefore, objectives need to be assigned when 
the time has come. If the mission involves cutscenes, it should be played 
before the objectives, or about 3-13 seconds after the objectives. Messages 
have similar issues, if presented the same time as the objectives, the mixed 
sound is problematic. 

So the general presentation strategy will be as follows:

- Play cutscene (if any)
- Incoming message (if any), wait 3 seconds
- Objectives (announce, complete, fail)

Original comment by akarn...@gmail.com on 2 May 2012 at 12:39

  • Changed state: Accepted
  • Added labels: Milestone-0.95, Missions

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Original comment by akarn...@gmail.com on 2 May 2012 at 12:45

  • Added labels: Original

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That makes sense. But why not doing it like the original did:

- Incoming message
- Player gets some time to react 
- If he views the message, after that the cutscene play and the objective 
displays on the scren

- If he does not view the message in time the cutscene is being played and 
objective displays.

Why? Well, if you are player (like me) that actually views all messages, it's 
nicer to see the message and THEN the visualisation of the mission's context 
than the other way round. Remember Command & Conquer: You get the briefing, 
then the cool CGI cutscenes refering to the briefing.

Original comment by norbert....@gmail.com on 2 May 2012 at 12:48

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Original comment by akarn...@gmail.com on 3 May 2012 at 7:53

  • Added labels: Milestone-0.96
  • Removed labels: Milestone-0.95

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I did the following just for fun. I don't wanna put any pressure on you. Just 
watch it if and when you have the time!



I did two comparison videos:

https://rapidshare.com/files/2102961044/Order.rar



- In my opinion, Open IG spoils the content of the incomming message (Objective 
appears before the message can be viewed)

- Open IGs implementation of the cutscene doesn't feel organic. It 
just...happens (DOS IG on the other hand has a nice fade in effect)

- My argument from comment 4:  it's nicer to see the message and THEN the 
visualisation of the mission's context than the other way round. (Remember 
Command & Conquer: You get the briefing, then the cool CGI cutscenes refering 
to the briefing.)

My advice:

- Incoming message
- Player gets some time to react (maybe 20 seconds real-time)
- If he views the message, AFTER THAT the cutscene plays and THEN the objective 
displays on the scren

- If he does not view the message in time, the cutscene is being played 
automatically and the objective displays.

Original comment by norbert....@gmail.com on 8 Jun 2012 at 3:03

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I could add the fade effect, but it gets annoying after a while. The original 
had it to hide some loading of resources. If you played IG2, you might have 
experienced this all over, since almost everything was transition animated.

I have doubts about your ordering suggestion, but I'll make changes to this 
mission so you can experience how it feels.

Original comment by akarn...@gmail.com on 8 Jun 2012 at 6:26

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That would be great...I'll be as abjective as possible.

Regarding fade effect: I'm not sure they only did it for ressource loading 
purposes. It hides the break between normal gameplay and the FMVs.

Look at footage from C&C 4...a really SHORT fade effect...

http://www.youtube.com/watch?v=qUJoBmbstpk

Original comment by norbert....@gmail.com on 8 Jun 2012 at 7:15

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Hi. Sorry that it took so long. It seems I've fixed this in one of the pre 
0.95.152. Please check if it fits your expectation.

Original comment by akarn...@gmail.com on 29 Jan 2014 at 7:39

  • Changed state: Fixed

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Looks and feels fine now :) Thanks!

Original comment by norbert....@gmail.com on 21 Apr 2014 at 7:48

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