Ogre3d terrain editor welcome page
Introduction
Currently working on this project solo for now. I am presently exploring Ogre3D middleware in terms of application for terrain generation.
Details
This program at the moment includes:
- Advanced perlin noise field generators with user control features
- Blend noise heightmap algorithms. Add, Difference, Multiply, and Divide.
- Simple Proportional smooth falloff terrain height adjustments
- Adapted from intermediate Ogre3d tutorials, or in other words,
if you can follow the intermediate tutorial sets on the Ogre3d wiki, you'll likely have a good foundation.