Introduction
Future development plans
Details
I've generally liked to keep my plans modest for now. At the moment the editor, is very crude and potentially has much work for furthered development. Although I've managed to include up until now on branch wver1.1: Voronoi (fortune algorithm) Simplex noise generator Perlin noise generator
Both Simplex and Voronoi generators have embedded fbm for terrain fractal generation.
I'd potentially like to include: Diamond square Midpoint algorithm, Musgrave, and others Erosion simulators User defined height and gradient color ramps for texturing Data exporting Seamless terrain tiling
Adding to much of these I may include random seeding and increasing speed of renderings likely with pre compiled sample data sets alongside user customization in building seed libraries.