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Issue 1: [Prototype 1] Game engine and XNA don't support pause, resume and seek to play multiple songs
1 person starred this issue and may be notified of changes. Back to list
Status:  Accepted
Owner:  Chiemdu...@gmail.com


 
Project Member Reported by Chiemdu...@gmail.com, Nov 15, 2011
In prototype 1, we can't pause, resume or seek to a specific time to play multiple songs. If we pause a song then play the next song, we can't resume the previously paused song. Check Mediaplayer class for more info.

Alternatively, we can use SoundEffectInstance to play multiple song. But we need to fix the AudioManager in game engine and need more research on that.



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