| | Game name | Works best with | Known issues |
| =) | 40 Winks | Glide64 | |
| =) | 1080 Snowboarding | Glide64 | |
| =) | AeroGauge | | All ships have incomplete secondary textures; Ships cannot properly change color. Other than that, completely playable and smooth. |
| =) | Aerofighter's Assault | RiceVideo or glN64 | |
| =| | Aidyn Chronicles | | RiceVideo: blue flashes, glN64: missing all polygons, Glide64: crash, distorted letters (1.3RC1 bin64) |
| =) | Airboarders 64 | | |
| =( | Armorines - Project SWARM | | hangs with any video plugin (1.3-RC1-bin-64) |
| =| | Army Men - Air Combat | | RiceVideo: triangles flash black, glN64: gaps in-between quads, Glide64: distorted letters (1.3RC1 bin64) |
| =| | Army Men - Sarge's Heroes | | RiceVideo: triangles flash blue, glN64: missing all polygons, Glide64: distorted letters (1.3RC1 bin64) |
| =) | Army Men - Sarge's Heroes 2 | glN64 | RiceVideo: Model polygons flashing black; Glide64: distorted letters (1.3RC1 bin64) |
| =) | Asteroids Hyper 64 | | |
| =) | Automobili Lamborghini | glN64 | RiceVideo: Model polygons flashing blue; Glide64: vertical gaps in flag (minor) (1.3RC1 bin64) |
| =) | Banjo-Kazooie | RiceVideo or Glide64 | glN64: Screen size wrong; washed-out textures (1.3RC1 bin64) |
| =| | Banjo-Tooie | RiceVideo or Glide64, with Dynamic Recompiler off. | World is white/yellow in glN64. Glide settings must be tweaked (but give the best results when done) Letters' texture distorted in Rice. Dynarec has random crashes. The treasure room crashes in the Maya world. A few caves crash in the dinosaur world. The bubble with reflections that leads to the cloud world gives a hard time to all video plugins. The game can be finished, though a few areas cannot be visited and a couple moves cannot be learned. (SVN r1416+ only; version 1.5 has a blocker bug) |
| =) | Batman Beyond | glN64 | RiceVideo: Model polygons flashing black, Glide64: distorted letters (1.3RC1 bin64) |
| =( | Battle Tanx | | hangs with any video plugin (1.3-RC1-bin-64) |
| =| | Bomberman 64 | | various graphical glitches |
| =( | Blast Corps | | loads then crashes very fast (1.3.-RC1-bin-32 ; 1.5-osx ) |
| =) | California Speed | Glide | |
| =) | Charlie Blast's Territory | glN64 | |
| =) | Conker's Bad Fur Day | Glide with get frame buffer info off | Collision detection issues (and more, including some blockers, with Rice). Major artefacts with glN64; Minor artifacts and missing lights with Rice. Glide doesn't seem to handle the game's dynamic shadows so better turn that option off.(mupen 1.5) |
| =( | Donkey Kong 64 | | can't get past intro (1.4, 1.5) |
| =) | Dr.Mario 64 | Glide | When you lose and try to restart, screen is messed up (mupen64+ 1.5) |
| =( | Excitebike 64 | | Huge graphical problems with all graphics plugins |
| =) | Extreme-G 2 | | runs just fine (with some hiccups) with Glide video plugin. Incomplete/missing menu textures in Rice, Glide defaults make the game menus look more rough, make name input difficult, upon race completion the transition between victory scene and game message is not seamless. Victory scene looks odd. On occasion the top of the "Disc" at the bike selection screen will flash and show a different color underneath. Corners of the pictures on the track selection screen are visible, instead of being hidden. |
| =) | F-Zero X | | Glide defaults have a visible seam in the middle of the track. |
| =) | GoldenEye | RiceVideo | set "Frame update" to "At the 1st CI change" in "current game options" and uncheck "Normal combiner". Major rendering issues with glN64. |
| =( | Hydro Thunder | | Game is unplayable no matter what settings are, but menus work just fine. |
| =) | Iggy's Reckin' Balls | RiceVideo, Expansion Pack Disabled | Expansion Pack hangs at certain part of game |
| =) | Jet Force Gemini | Glide with : hi-res frame buffer on; get frame buffer info off; detect CPU writes on | The bug doors don't turn green when the enemies die; the crosshair for the tri rocket and guided missile launcher don't show; Vela's boss has problems (unplayably laggish with Glide, blurry screen with Rice). |
| =) | Kirby 64 | Glide64 | The borders of the screen have random flashing garbage, and there are some distorted characters (for example, King De-De-De face). |
| =) | Mario Kart 64 | | |
| =| | Mischief Makers | | Major display issues (see below in detailed notes) |
| =) | Mortal Kombat 4 | Glide64 - Enable Sound Sync, Enable Compiled Jump, Disable Expansion Pack | |
| =| | Mystical Ninja | | very laggy |
| =| | Paper Mario | | Flickering |
| =| | Perfect Dark | | the game seems to have problems with being able to enter the next stage once the current one is complete |
| =) | Puyo Puyo 4: Party | RiceVideo (minor artifacts), Glide64 (disable compiled jump) | requires lots of CPU power. glN64: UCode is not detected, selecting the proper UCode results in a freeze. Glide64: Crashes after intro video (before entry into menu) |
| =) | Rayman 2 - The great escape | Glide64 | Some collision problems (vital characters/items going through wall/floor), can be worked around by saving and trying repeatedly and/or changing view angle (mupen 1.5) |
| =) | Rush 2 | Glide64 | Artifacts with RiceVideo and glN64 |
| =| | San Francisco Rush | | textures are not aligned correctly |
| =| | San Francisco Rush 2049 | | has video, runs decent, but no sound |
| =) | Sin and Punishment (Tsumi no Batsu: Hoshi no Keishousha) | Glide64 | |
| =) | Super Bowling 64 | RiceVideo | |
| =) | Star Fox 64 | RiceVideo or Glide64 | |
| =) | Super Mario 64 | | |
| =) | Super Smash Bros | RiceVideo | |
| =) | Tony hawk pro skater 1, 2, 3 | RiceVideo | Broken textures with glN64 |
| =) | Top Gear Rally | | |
| :( | Vigilante 8: 2nd Offense | | Complete garbage with Glide and Rice, even with Expansion Pack disabled. |
| =| | Yoshi's Story | | hangs with glide64, display artefacts with Rice and glN64 |
| =) | Zelda - Ocarina of Time | RiceVideo, Glide | Rice has the nice ability to play with HD textures if you have a pack, but Glide handles the lens of truth better. Rice may also sometimes have fog issues |
| =| | Zelda - Majora's Mask | Glide | many cutscenes missing with Rice. Some cutscenes that don't work in Rice do work in Glide, but Glide is a little more prone to crashing. The game sometimes crashes, especially when going from day to night or vice-versa. |
Here are some notes I have (since I don't have mupen plus, these are all with mupen rerecording v8.) -Yoshi Story runs flawlessly on Glide 64 Wonder ++. -Banjo Tooie had a level that could not get completed, since an objective could not be completed. The plateau fire egg switch cannot be activated to open the gate to the witchyworld area. Mischief Makers (i ahve many complaints for this one): on the old mupen, graphically gln64 was superior, but has many problems. I currently use Jabo's 1.6, which has the fewest amount of problems among all plugins I had used. The game has unnatural lag. On stages 2-3, 2-8, the dash events in 3-10, and the hurdle event in 3-10, the game starts to run at 30 FPS. The console runs always at 60 FPS, and only lags in the hurdle event. There are some outline issues, like in the intro, and in world 4 some plugins render a blue outline in the background. The rolling rock is invisible. There was a gln64 1.1.1 plugin coded by someone that fixed it, but this plugin caused other problems as well. The questions in the mathfun event in 3-10 are black and not possible to see. In world 4, the screen is supposed to be dark, with only the center having a circle of light visible. This was done to simulate a dark cave with a flashlight shining on Marina. So far no plugin renders this correctly. Either the dark and light are swapped, or the screen is all light and no dark, but the correct "flashlight affect" is not present. The game gets CPU intensive and lags during some on screen explosions in worlds 3 and 5. This is a big one.... in world 2, many of the textures of the grayish brown walls are completely off. gln64 1.1.1 renders these textures 100% accurate. -Donkey Kong 64: will this game actually run past the DK rap in Mupen plus? -Similarly, will Blast Corps run past the Rare intro? -Mario Kart 64: the Thwomps in Bowser's Castle are not colored right in most plugins I've encountered. Also, many vs. stages have the game run too fast. -Paper Mario: will the flickering be fixed? -Bomberman 64: various graphical issues -Perfect Dark: the game seems to have problems with being able to enter the next stage once the current one is complete. -Jet Force Gemini: gln64 renders it mostly accurate, with a few problems: The bug doors don't turn green when the enemies die The crosshair for the tri rocket and guided missile launcher don't show Vela's boss has problems, and the screen is all black unless settings are fiddled with. -Majora's Mask: Zelda's cutscene -Bangai-O: The boss in the 6th stage with Jabo's 1.6 was invisible. -Goldeneye: I don't think I need to mention the graphical problems, they're well known..... bad skies... -Glover: his eyes are purple in the overworld -Mystical Ninja: very laggy -Wetrix: graphically, some o the colors are not the same as the console. Also, the timer seems to run too fast. -PilotWings?: some transparency issues -Rayman 2: With one plugin, the boss in the 7th stage disappeared. Haven;t researched if it was a freak accident of if it's a ROM problem or just that one plugin.
Features I hope Mupen Plus will have: -more savestate slots. -Advance to frame X. The TAB and +% options for fast forwarding movies are very lame. -Rewind -Full memory watching capabilities; I believe Gens has the best memory watching capabilities and user friendliness. Currently Memory Hacking Software from L.Spiro works as a mupen memory watcher, but an in-built one would be ideal. -NO DESYNCHING! -NO DESYNCHING! repeated for importance. OR, have a "desynch alert" during recording that notifies the TASer during recording if the movie desynched, and at what frame #. -No crashing for odd reasons i.e. more stable. Many people don't TAS with mupen only because it occassionally crashes on them. -Have a "recent .m64" load option.
These are some suggestions. Willpost more if I think of them.
-Comicalflop
Thanks for that, but we have our own versions of the plug ins here so we can't be too sure it's all relevant info.
Golden Eye works very well. I have a GF8400GS and I am only able to use 16bit textures on the Nvidia driver, however it plays flawlessly in 1024x768 with almost not noticeable slowdown, 4xhq and 2xsai. Looks better than perfect dark.
I have yet to figure out how to obtain an input plugin to use a PS2>USB joystick
Please add 720x480 as a screen resolution (eg 480i/p) So people running a TV-only machine may run it at their native resolution. Or at least add a custom resolution variable.
Zelda: Majora's Mask works just fine. It's playable. I have experienced these visual artifacts, however.
-Screen capture of game on inventory screen is not being taken -Some hearts are missing off the health bar. -Part of magic bar missing or wrong texture. -blight's input plugin worked oddly with the c buttons in the latest version -part of HUD clock missing, a big deal since the game depends on the in-game time.
Otherwise, I had no problems. I only played up to getting the Deku mask, and going into Termina field to look at the chalk drawing. I shut it off after that. I have intergrated graphics and am using a Saitek game controller.
Sorry for the list in the last comment it compacted. Anyway, I also want to note that Zelda: Ocarina of Time should work well because it doesn't use the expansion pack and is the base engine for Majora's Mask.
Top Gear Rally (U) [!] works but is VERY slow. Unlike other emulators, it attempts at playing sound, but it is all wrong and skips a lot. According to the author of the music (I emailed him personally and have the songs in original format), all the sound is MOD files (made by FastTracker?). He also was the programmer of the MOD decoder used in the game. Not sure why no emulators have support for the audio of this game, even though Top Gear Rally 2 does have audio support from all the emulators.
The game works great with the dummy audio file plugin, just like other emulators.
http://imagebin.org/22859
Never mind above comment about audio. Works great with the SDL plugin, skippy on my machine but my machine isn't the greatest.
Puyo Puyo 4 works nicely here (Mupen64Plus 1.4 on a Core 2 Duo, Fedora Core 6-64bit), but ONLY if.. - using Glide64 (Rice is SLOOOOw, glN64 crashes after start, and both exhibit graphic corruption), and - disabling "compiled jump" option (game will crash after beating the first boss if you don't disable it)
Kirby 64 also works, but again, using Glide64. The borders of the screen have random flashing garbage (texture fragments of the last run OpenGL app!!!), and there are some distorted characters (for example, King De-De-De face).
Audio may be choppy sometimes, but it seems to be a ALSA problem (crappy HDA audio drivers, it also affect other apps, even non-SDL apps).
concerning the mischief makers invisible stone bug, it seems that all stone/rocks sprites are not displayed. see in the title sequence when clancers explode and in level Volcano! of first world: you cannot see the rocks that the volcano spits out.
GoldenEye? 007: Played on Ubuntu Intrepid Ibex 8.10 (x86_64) AMD Athalon with Radeon X1550 (fglrx) in Mupen64Plus 1.5 using glN64.
Surprisingly, sound and game speed are great, but I experienced massive rendering errors. Many objects, particularly walls and floors, were invisible and the lower half of the screen seemed to "sink" into a great blue void while the upper half was swallowed by black. Objects at great distance appear normal from certain angles (although some objects which should be well beyond view also... appear...) but as I got closer rather than increasing level of detail they were sucked into blue/black voids. Bond and enemies all appear and function normally.
It looks like a sprite/background layering problem, but I'm not sure the game even uses sprite or background layers.
Anyone else seen this? Does the game look better with a different plugin?
I have a question about banjo-tooie: Because the plateau fire egg switch cannot be activated to open the gate to the witchyworld area and it's said that you have to cheat to avoid that, I would like to know how i should cheat. Is there a code or something that i can use so this gate opens.
I would be very thankful if somebody could help me, because i can't figure out how I should solve this
kathrin : I haven't done it myself, but if google banjo tooie codes or something like that you can find codes to enter in the letter room inside the first world. I believe one of these codes grants access to all worlds somehow
Conkers bad fur day runs prittymuch perfectly with the glide64 plug-in.
Tsumi no Batsu: Hoshi no Keishousha, or Sin and Punishment, runs pretty much flawlessly with the glide64 plug-in.
updated, thanks
What about Pokemon Stadium 1 & 2?
Pokemon Stadium 1 crashes at the beginning with Glide64, and Stadium 2 doesn't render some Pokemon images correctly, like the icons at the school.
And what about the great Pokemon Puzzle League (a remake of SNES' excelent Tetris Attack)? I have heard that this game is problematic on other N64 emulators. And got curious to know on yours. On Linux, specially. =)
Mupen 1.5: 007 - The World is Not Enough using Rice Video: Random screen flashing, Hand and gun models are not drawn on top of everything else - causes the models to not be visible.
Pilot Wings using Rice Video: Works great apart from two issues: 1. The red area of the targets become transparent 2. Like The World is Not Enough, when you press R to change view to a close-up view, the model is not drawn on top, and intersects the rest of the scenery
Also with pilot wings, some of the terrain is transparent in certain levels
Zelda - Ocarina of time, Super Smash Bros and F-zero X work well with Rice's video plugin in Mupen64plus v1.5
Updated, thanks.
@markdavi : is Rice the best video driver, or are you describing issues that happen only in Rice
I tested these using trunk-r1404
:( - San Francisco Rush 2049 - freezes almost immediately
:( - Excitebike 64 - Huge graphical problems with all graphics plugins
:) - California Speed - Only tried Glide 64, but it works great
Thanks, updated
I updated to r1413, and San Francisco Rush 2049 doesn't freeze anymore. I only tried it for a couple of minutes using Glide 64, but it seems to be playable now (although there is no sound).
I used the dynamic recompiler. Apparently it still freezes when using the pure interpreter.
Banjo-Tooie can be changed to :) now, after revision 1413, the problem preventing you from pressing the button is fixed ( Issue 51 ). Still random crashes with dynarec, but not with interpreter. The game runs near perfect now.
Just tested Dr.Mario 64 on 1.5: It runs nicely, although i'm using Glide64.
The only issue with this game (at least with Glide64) is after you play for a while, when you lose and exit, the game goes back to the game setup screen... and there, the game field appears as a weird overlay over the setup screen, making almost impossible to setup another game (since the gamefield, that it's not supposed to be in this screen, covers the setup controls, no matter if you go back to the previous screens, this issue will be present until you restart the ROM).
Aside of that, the framebuffer stuff works nicely (IMHO, first emulator that properly runs this game!)
Tony hawk pro skater 1, 2, and 3 all work great with rice, bad textures and some text is jibberish with gIN64
majora's mask lens of truth doesn't work with gIN64
Thanks, updated.
wraithhawit: about majora... is there another video plugin that works better than glN64 ?
i've found that glide64 works best out of the three (ricevideo doesn't show clock, gln64 has numerous glitches including having a sharp image where it should be "blurry" or "hazy" like the dream-sequency giant meeting scenes.)
For goldeneye (with RiceVideo?), don't forget to set "Frame update" to "At the 1st CI change" in "current game options" and uncheck "Normal combiner"
Hi, while playing Banjo Kazooie I get a complete freeze of the entire system, my cpu spikes and I can't do anything, only restart my desktop. Anyone care to help? thanks
@diegote142, Sounds like a driver/system bug and not like a mupen64plus bug
In Majora's Mask the timer doesn't work with Rice's Video Plugin 1.5. No video shows up at all with Glide64 Mupen64Plus plugin. I don't know if I should change any settings on either of them. They are at what they were when I installed.
@diegote142, finished Banjo Kazooie
Here's what I experienced with Mupen64Plus 1.99.3 on OS X:
Conker's Bad Fur Day: Same issues with Rice as in version 1.5 apply. New issues with Glide, parts of Conker's body have a solid blue color (I've seen black also), and there is now a large white box that appears in the bottom left corner. These don't happen in 1.5. Dynamic shadows do work in this version, unlike 1.5, and both versions slow down considerably in 2 or 3 rooms (most notably the second visit to the gargoyle area and the very last room). The game has also freezed a few times (dinosaur egg room, as I was leaving). The pause screen does not show the static background.
Star Fox 64: With Rice, the menu screen is missing the gray rectangles that go behind the text in. In Rice and Glide, some textures get distorted when you fly back and forth, easiest to see with the grid floor in training mode, though it happens considerably less with Glide. When in first-person view, the darker background (caused by the ship's windshield) moves around at the top as you do and gets cut off (Rice).
Ocarina of Time: Using Rice, the screen turns black when you pause, and the actual pause screen takes longer than normal to appear. When it does appear, the background shown is not necessarily where you are currently located, but rather different rooms (such as Link's house in overhead view). Assigning items to a C button does not show the icon moving towards that button, and Link's graphic appears garbled in the equipment screen. The beating heart that shows where your life currently stands is invisible. With Glide, the pause screen background does not turn black right away, but it still takes longer than normal for the pause screen to appear, and once it does the background then turns black.
Majora's Mask: With Rice, the opening/title screen and some cutscenes appear darker than usual. Some cutscenes lack the blur effect and have a black horizontal line in the middle that doesn't go across the whole screen. There are some issues with the way fog appears. The pause screen comes up quickly, but has a black background. Item graphic doesn't move towards the C button it's assigned to. The beating heart is invisible. There is some minor graphical flickering, most particularly with surfaces that get close to the camera. None of these happen with Glide. The one issue I have seen with Glide (which was present in 1.5 as well) is that light sources, like torches and the sun, shine through walls/surfaces instead of being blocked (Rice does this correctly).
I didn't thoroughly test these, so there might be more issues, but these are the most obvious.
Tested under OS X 10.5.8. YMMV. I generally default to Glide64 as the fullscreen mode on Arach and Rice flicker like crazy for me -- am doing something stupid? Probably...
Mario Golf: Playable but ugly with Glide64 -- hole flybys are occasionally just a blank screen, moving your aiming angle sometimes results in a blank screen whilst you're aiming (although it reappears once you let go of the stick), and all of the camera angle transitions are corrupted. (Might be OS X specific, but be sure to add > /dev/dull to then end of the command line when launching -- Glide64 seems to dump a lot of debug info in there which can cause the emulator to stutter; usually a good idea anyway, but Mario Golf seems to suffer more than most.)
Destruction Derby: Works fine with Glide64, not tested with the other plugins.
Wipeout64: Blank screen in Arach; works best with Glide64.
RidgeRacer?: See Destruction Derby.
Hi! Wich version of Mupen64Plus did you use? About flick, did you try to change the Frame update in the conf? (see FileLocations)
1.99.3; the flicker doesn't seem to be a framerate issue, it looks more like a buffering problem -- if I pause the emulation and then resume it, whatever was on screen when the game was paused appears on-screen every couple of frames. (The fullscreen/window toggle also only seems to work in Glide64...)
Where I can find those games?
Usually on flea markets. Some second hand shops also sell those games.
Other problems with Perfect Dark: - when using the night vision goggles, the screen is solid green (not distinguishable shapes whatsoever) - when using the Camspy, the screen goes solid black
I've tried versions 1.0 and 1.1 of the US ROMs.
For those in need of a PSX-style controller, the PS3 models are native USB, and in my testing with Ubuntu, work flawlessly.
Is there any way to fix the Perfect Dark spycam and ir problem?
In Super Mario 64 the Goombas have a weird white circle around their heads.
Mario Golf really needs some love. All backgrounds are shown as black unless moving the analog stick. I've tried it with all plugins and many, many different setting combinations, and nothing seems to fix it.
With 1.99.5 and wahrhaft's Glide64 (head), Majora's Mask runs perfectly on OSX 10.7.5. I have had no crashes, and no major graphical glitches (it's not always 100% accurate, but close).
I used Glide64, the 1.99.5 version bundle, and the rest is default plugins/settings.
Donkey Kong 64 should be updated. It now (1.99.5) works marginally well. The issues now:
The game's REAL issues (lag based bugs, etc.) are heavily magnified in some instances. Lots of polygon jumping, especially on DK himself.
During certain actions, like vine swinging, it's easy to wrongly trigger a scene change. Generally, this takes you to the same place you were already in, through the last entrance.
Saving is non-functional. You'll need to use save states if you plan to play this.
Testing was done with the GlideMk2? plugin, on Arch Linux 64-bit, using the CLI.
Mario Party 2 is yellow. It's technically playable, but the overlays keep appearing and disappearing, so you may want to include both an epilepsy warning and a major annoyance warning.
Rocket: Robot on Wheels works fine until you resume a previous game. When you do this the screen goes black, the music still plays, and you can still interact with things its just that you cannot see anything.
^^ Both on android --> .. Kirby 64: Cannot seem to get past the instructions because it is impossible to select "No thanks!" There are also some clipping issues where the screen copies itself.
Cant find a good rom for droid.... Ideas?
I just tried Mario Golf using the latest development build of mupen64plus-video-glide64mk2, and it seems to have solved all of the graphical glitches. Huzzah!
is there a readme on installing the 64 core to test?
I can't use the control pad when using touchscreen on either of my pokemon stadiums, makes me sad, the whol ereason I downloaded this emulator..
Hi, not sure if this is the place, but is this for android phones and how do you get the games(price) and I'm on classicboy app, sorry I can't be bothered to read though loads of ish... Just want starfox and so forth on the go
Hi, I've spent some time with the Android app and went through the vast majority of the NTSC&PAL(if it was in english and wasn't sports based, I tested it) N64 game library on a Sony Xperia Play R800i and these are the games that I consider playable. Some of these have some graphical glitches but not enough to keep me from navigating to the gameplay or hindering play.
-David Bruneau bruneaud@bibliolabs.com
Donkey kong 64 works fine for me