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Synergies  
Party build/tactical bonuses.
Phase-Requirements
Updated May 25, 2008 by sethgalb...@gmail.com

Introduction

This is a 'what if' suggestion, and it assumes that a user will be able to choose their party make-up.

Having 2 or more of 1 class in your party would add 'synergies'. Having a full party of 1 class would add an additional level of 'synergy'.

Synergies are intended to make experimenting with different parties fun and effective. Of course to gain a synergy the player must sacrifice flexibility. The chance of success can be used to balance synergies, so they don't become overpowered.

Synergies would always be active (even 4 person synergies) so long as 2 or more of the class is 'healthy'. Maybe injured units should count toward synergies. (Incapacitated units do not count for synergies.)

Synergies stack.

Details

Some examples broken down by class

  • Mage: 2 mages would have the capacity to SILENCE casters (a chance on an enemies turn to have 1 enemy unit's heal or fire ball attack disabled for that turn). 4 mage party RAIN OF FIRE (chance for an additional fire ball attack to be cast against an enemy).
  • Rogue: 2 rogues would make a SINISTER PACT (a chance when a party member is attacked for one of the rogues to counter attack the attacker -- this does not interrupt the original attack). 4 rogues are a GUILD OF THIEVES (a chance to give the rogue party an extra turn like the proposed 'trap' skill, and would stack with a trap unfolding a 'master plan' granting 2 additional turns).
  • Warrior: 2 warriors would be able to coordinate their defense in a PHALANX (the phalanx gives a chance for a warrior to take an attack rather than 1 of their allies -- an injured warrior never participates in the phalanx if a healthy warrior is available). 4 warriors would be able to route the enemy into a FORCED RETREAT (a chance for an enemy unit to be forced to run away).
  • Priest: 2 priests would enable each other to RESURRECT HEAL (a chance when healing an incapacitated ally to heal them fully to healthy status). 4 priests would receive DIVINE PROTECTION (a chance for an extra heal to be cast at the start of the party's turn).

Comment by project member sethgalb...@gmail.com, Mar 3, 2008

These are great ideas.

You might also want to add them as optional rules for the Mini Mam RPG system.

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