| Issue 6: | GameCanvas.flushGraphics not implemented correctly | |
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Now, in MicroEmulator, a call to flushGraphics results in a call to repaint, which is not correct. This causes many applications (esp. games) to flicker badly. A call to flushGraphics should put the (already drawn) backbuffer on screen. Or, as SonyEricsson describes it: "A call to flushGraphics() is similar to calling repaint(); and serviceRepaints(); in sequence, but the difference is that flushGraphics() does not generate a call to your paint() method."
Jan 6, 2010
Project Member
#1
bar...@gmail.com
Status:
Accepted
Jan 17, 2010
Fixed in trunk (future 3.0 version)
Status:
Fixed
Labels: Milestone-3.0 |