| Issue 2: | Determine new mental ray presets |
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David needs to write defaults presets. Have fun.
Aug 12, 2012
Project Member
#1
remy...@gmail.com
Aug 13, 2012
We could follow the progression outlined by the Doom skill levels: I'm too young to die Hey, not too rough Hurt me plenty Ultra-Violence Nightmare! http://doom.wikia.com/wiki/Skill_level Thoughts?
Aug 13, 2012
Maybe it makes sense to separate presets: 1. Sampling presets in the quality tab. 2. Indirect presets in the lighting tab. That way it will be a cleaner transition as we progress to a Unified GI. I still like the Doom levels ;)
Aug 13, 2012
I like the idea to make different ones for lighting and sampling. I can explain the level of doom in the documents. :-) |