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Issue 2: Determine new mental ray presets
3 people starred this issue and may be notified of changes. Back to list
Status:  Accepted
Owner:  remy...@gmail.com


 
Project Member Reported by brenton....@gmail.com, Aug 12, 2012
David needs to write defaults presets.  Have fun.
Aug 12, 2012
Project Member #1 remy...@gmail.com
I assume low, medium, high (I want to avoid the term "production") for each algorithm?
Aug 13, 2012
Project Member #2 brenton....@gmail.com
We could follow the progression outlined by the Doom skill levels:
I'm too young to die
Hey, not too rough
Hurt me plenty
Ultra-Violence
Nightmare!

http://doom.wikia.com/wiki/Skill_level

Thoughts?
Aug 13, 2012
Project Member #3 brenton....@gmail.com
Maybe it makes sense to separate presets:
1. Sampling presets in the quality tab.
2. Indirect presets in the lighting tab.

That way it will be a cleaner transition as we progress to a Unified GI.

I still like the Doom levels ;)
Aug 13, 2012
Project Member #4 remy...@gmail.com
I like the idea to make different ones for lighting and sampling.

I can explain the level of doom in the documents. :-)

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