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Introduction

Standard Lua Engine (abbreviated as SLE) provides a library of standard interface for interact with Lua in C++. And its naming convention conforms to STL. Not similar to other Lua Librarys(luaplus, luabind...), via SLE we can use the syntax like C++ to access Lua functions, variables and tables. Lua is weakly typed language, so SLE also can automatically identify the types supported by Lua, without using templates.

Details

Remarks

SLE is being developed, so this Alpha version is for testing purposes only.

Welcome to JOIN US, the C++ & Lua lovers.

简介

Standard Lua Engine(简称SLE)提供了一组Lua与C++进行交互的标准接口,其规范与STL统一。

它与luaplus,luabind等Lua库都不同,通过SLE,能在C++中像访问C++函数、变量、对象一样访问Lua的函数、变量及table。由于Lua本身就是弱类型的语言,所以本库可以做到自动识别Lua支持的所有类型,而无需声明模板对象

由于代码正在开发中,只能提供的Alpha版仅供测试

欢迎热爱C++和Lua的朋友一起开发。

详细介绍

备注

本库正在VS2005中开发,只使用了C++的语言特性进行编码,所以与与平台和编译器无关。以后将陆续推出其他平台下的版本。

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