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features
Updated Mar 14, 2009 by linuxwr...@gmail.com

  • Character’s 3d model is affected by his rotation, e.g if he looks upwards or downward his body will rotate accordingly.
  • Charging Weapons : their power depends on how much time we have been holding the mouse button. So by holding the mouse button longer, you will be able to launch attacks further.
  • Can Split movement in smaller movements so it always has correct collision detection. (initially disabled).
  • Text can be generated based on 2d / 3d world coordinates. Many ways to draw text.
  • Skybox
  • Mutliple Weapons (PigBazooka,PigMine,Bullets,Chickenzilla,Flamethrower,FlyingSheep, SkunkTail)
  • Spells (lighting nova , levitate , enlarge , haste , regen , bloodtap , multishot , charge , decoy)
  • Physics (jump, forces , speed , friction)
  • Multiple Buffs.
  • Billboards.
  • Ability to play with mouse specifying an order to move to target place like a rts game.
  • first person shooter , 2d , 3rd person , front , backwards , top down cameras.
  • Gui (Buffbar , hp/mp bar)
  • 100% java. (Later we may use jni to transfer rendering code to c++ to achieve max speed.
  • Java Doc
  • Ability to use average fps over period of time for super fast computers that clock accuracy isn’t enough.

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