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FlyingYourLFO
How to fly an LFO
Featured So you'd like to know how to pilot your LFO?A valid concern for most players is how they can fly their LFO. There are many things that aren't listed here in terms of what is capable of being done, however, this manual can help a pilot know what their LFO is capable of. NOTE: this manual does not cover the Spearhead type LFOs. Flying in 3D spaceA common misconception of many people used to driving in only 2 dimensions is that an LFO can be piloted similarly, and in an as easy fashion as driving. When in the air, a pilot has to be concerned with not only what is to the sides and front, but what is also above and below them. Similarly, a pilot is also capable of moving to any of these positions, provided they have the skills necessary to fly their LFO in such a manner. In order to even begin piloting your lfo, you should remember that you have three axis to turn and move through, unlike a ground vehicle which only has two. By default, your LFO is equipped with this control scheme:
Remember, all of this is relative to your lfo, not what you are capable of seeing from the camera. Knowing this, a pilot should be able to move their LFO through the air. However, one cannot go off this alone, as they will be doomed to failure. A pilot also has to remember that his movement through the air is affected by trapar, which their LFO can affect in the vicinity of their board, in order to add full flight characteristics. By default, your LFO is equipped with this control scheme:
Mind you, if you use boost, you will be using fuel reserves. These reserves do recharge, but take much longer to recharge if completely drained than if sparingly used. Your fuel meter is located in the bottom right of the display, on the inner ring. Changing flight characteristicsWhile flying through the air in a predictable pattern is fine and dandy, one must change the way they fly in order to prevent from being shot out of the sky. Your LFO is capable of changing the way the reflection film on the board interacts with the trapar. By default:
This will cause your lfo to change between two modes. The first, and by default, is a 'cruise mode', which will cause your board to generate a forward thrust. In the second mode, your lfo will no longer generate this forward thrust. Instead, thrust that will now be directed in whichever direction, either forward or back (not sideways) is the direction you are moving in. This allows a pilot to 'surf backwards' on the trapar(but not sideways at the moment). However, in this second mode, generated thrust is only half of cruise mode thrust Also, boosting will still cause you to go forwards in both modes, and not the direction of movement while in 'trick mode'. Using this trick mode, a pilot will be capable of having increased maneuverability, at the expense of cruise speed (and similarly, maximum boost speed) |