Issue 40: Collision detection
Reported by Vsfv...@gmail.com, Jul 30, 2010
What svn revision are you using?69

What steps will reproduce the problem?
1.Go into the Hangar of the Geko
2.Go up the Stairs to the Hangar controls
3.Hold Shift to Run and run through the rail at the end

What is the expected output? What do you see instead?
I was expecting the Rail to stop me from walking off and outside the Geko, you end up landing on a part outside of the Geko. You can't just walk through it you can only run through it. 

On what operating system are you? Windows 7

Please provide any additional information below.
On a Secondary note, You have to run up the Stairs to reach the control button. I ran a little too far and fell through the Gekko



fall into geko.png
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fall into geko 2.png
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Jul 30, 2010
Project Member #1 roboj...@gmail.com
collision detection is a bit off for some reason. I have a script for detecting whether an object has passed through something (and putting it back to a non-pass through position), but it's not working correctly for some reason.
Summary: Collision detection
Status: Accepted
Owner: robojoos
Labels: -Priority-Medium Priority-High OpSys-All
Jul 30, 2010
Project Member #2 roboj...@gmail.com
 Issue 41  has been merged into this issue.
Jul 31, 2010
Project Member #3 roboj...@gmail.com
should be fixed revision 80
Status: Testing
Aug 1, 2010
#4 Vsfv...@gmail.com
Fixed as far as I have been able to tell, I no longer fall through objects or the ground for that matter. One thing I noticed was when on the Platform with the Ramp Button, The feet of the character still clip in to the floor a little but that's probably the models and unrelated to this. 
Aug 1, 2010
Project Member #5 roboj...@gmail.com
yeah, it should be.
Status: Fixed