Issue 34: Missle Tweaking
Status:  Accepted
Owner:
Cc:
Project Member Reported by srpli...@gmail.com, May 15, 2010
I would like to test an idea i had to make missles a bit more interesting:


Missiles go into an "active warhead" mode once they get close enough to an
enemy. So there's a proximity all around the lfos that triggers this mode.
what this changes is the way people dodge missiles. Instead of boosting
till they give up, you can let it get close to you (in your proximity) then
get out of the way quickly. 
Now what i mean by active warhead is when it activates it only has a one
second life span before it explodes on its own. while not in this active
state, the missiles will act as usual. 

on a side note, missile trails should be all white, and draw from where
they first shoot off all the way to the point of impact, keeping the same
width throughout. it can fade out as once piece after a few seconds.
May 16, 2010
Project Member #1 Techerci...@gmail.com
Add to it that chaff and bullets set off that "active" mode and that's a a pretty
good idea.
Jun 4, 2010
Project Member #2 roboj...@gmail.com
(No comment was entered for this change.)
Status: Accepted
Jun 5, 2010
Project Member #3 Techerci...@gmail.com
Problematic thought: couldn't you just boost right into a swarm of missiles and completely save yourself 
with this? That seems like a big missile nerf.
Jun 5, 2010
Project Member #4 srpli...@gmail.com
The idea would be that if you tried such a thing you would get hit with pretty much
all of them. With this added to missiles, the only tactic that should work would be
to evade in the direction that the missiles are headed.
Jun 5, 2010
Project Member #5 Techerci...@gmail.com
I still have a few questions about that move; we should Steam chat some time when I'm not on my 
phone.
Aug 18, 2010
Project Member #6 roboj...@gmail.com
I'm confused. In the 'active warhead' mode, will they continue to follow, or do they just sit in one spot?
Aug 19, 2010
Project Member #7 srpli...@gmail.com
No, they would in most casese pass you can attempt to turn and come after you. The big difference here between what we have and the active warhead thing would be that after they pass you (and your proximity) they will have a 1 second timer (maybe even shorter) untill they explode on their own. 
Aug 19, 2010
Project Member #8 Techerci...@gmail.com
I think they should just explode when they hit proximity or run out of fuel; not only is it how normal missiles work, but it makes chaff more rewarding and a lack of it more punishing.
Aug 20, 2010
Project Member #9 srpli...@gmail.com
Well lets put chaff aside for now. Having this system wouldnt effect chaff enough to worry about. Chaff is pretty much a sure thing to get rid of missles.

If they explode when they hit proximity it would be confusing because it would look like you got hit (the proximity would be like a bubble around you thats fairly small)
Missles that dont pass through the proximity will still chase till they run outa fuel.