| Issue 8: | Performance on lower end machines | |
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I need to know how well the game runs on lower end machines. That's you techercizer. Recent commit seemed to be a significant speedup. Curious how this is for you though on your laptop.
Feb 26, 2010
Project Member
#1
Techerci...@gmail.com
Feb 26, 2010
yeah, I tested on someone else's laptop, and it was pretty bad. We'll try this further with a different map when we get another, cause I'm still uncertain it is specifically the collision mesh.
Mar 2, 2010
turn an fps counter on so we can see what we get fps-wise on different settings
Mar 3, 2010
That would help; I tried screwing around with RivaTuner to find my FPS, but I don't think it's compatible.
Mar 3, 2010
K, i've scripted one in (not on svn yet), but it seems to be off in actual fps count Unity's editor has an fps counter built in, and it's saying 30 fps more than the little scripted one I added. We'll assume your actual fps is 50% more than what it's saying (60/2 = 30 + 60 = 90), so be warned that it won't be entirely accurate. To enable it, you'll press f12
Mar 4, 2010
Latest FPS rating is in; I'm averaging 4fps on the "good setting according to the counter, which seems accurate. Add in your calculations, and I guess it's 6fps.
Mar 4, 2010
fyi. i get around 75-90 fps(50-60 on the counter) WITH the Gekko-go there, when its gone i get around 120-135 fps(80-90 on the conter) without it there. these are rough averages, sometimes goes lower, sometimes higher at times. so yeah. this is running on Fantastic setting, windowed at 1440x900. my system specs are as follows! CPU: AMD AM2 X2 64 6000+(3ghz duel core) RAM: 2gb DDR2 GFX: 8800 GTS 512mb
Mar 4, 2010
yeah, it runs a bit faster for me, depending one where I'm looking (clouds cause it to dip a bit). Techercizer is on a laptop though and I kinda would like it to run 'decently', considering we don't even have that many things in there.
Mar 5, 2010
So Torchling has 2G of RAM, I have 4GB, and he still runs 20x better than I do at two intensity settings higher than mine? What resource is being consumed to the point of system lag here?
Mar 5, 2010
it will either be the cpu or the gfx card that can't handle it, but i'm gonna assume its the gfx card as its a laptop, they tend not to be very good when it comes to gfx cards unless is a specialised gaming laptop! but i dont know any specs of your laptop, so yeah...
Mar 15, 2010
speaking of which, techercizer: does the current tunnels map run any better?
Mar 15, 2010
Hells yes. It runs at a smooth 45(?) FPS on the "Beautiful" setting.
Mar 15, 2010
Update, it reads 25-30 FPS (so 40-45) on the highest "Fantastic" setting during LFO flight.
Apr 2, 2010
(No comment was entered for this change.)
Labels:
-Priority-Critical -Milestone-ImStillAlive Priority-Medium Milestone-Release1.0 Usability
Apr 2, 2010
Back to being fucked on the new map, FYI.
Apr 2, 2010
I know, I was just bumping this to a different release. Sorry.
Apr 8, 2010
I love you forever for putting a map select in the host options. HELLO TUNNELS!
Jul 5, 2010
Slowdowns are primarily due to the gekko go. I'm not sure why. Hopefully by using the new model from doug when I actually get it in the svn I can fix the problems.
Blockedon:
10
Jul 5, 2010
Then why doesn't blowing up the gekko fix my low fps?
Jul 6, 2010
in the new (broken) build, there is no gekko. It runs a lot faster than with it. I've been testing this with my laptop, not my desktop, so I do notice the framerate differences. |