| Issue 29: | Eureka Modle alterations | |
| 2 people starred this issue and may be notified of changes. | Back to list |
We discussed what we could do for the Eureka model. Personally I like the idea of having a low and high polly one. It would be nice to be able to animate basic face expressions for an opening cinematic. However I can settle for a low poly. Aside from the face I think the skin and the hair could use some attention. other than that its a damn good model. let me know what you think you can do, if it is just the model alterations then I would like to have this done by may news post. im gonna put this up as the may milestone for now.
Apr 16, 2010
Project Member
#1
Torchl...@gmail.com
Status:
Accepted
Apr 18, 2010
yeah the head sucks dick to be honest
Apr 19, 2010
be constructive or gtfo faggot
Apr 20, 2010
Indeed doug keep the dickery to a minimum. well all know and understand that your a total asshole but this is not the place to let it show.
Apr 21, 2010
Lets see what youve got so far torch.
Apr 21, 2010
been kinda busy, will do a few hours work on it tonight, and post pics tomoz, or tonight maybe.
Apr 22, 2010
Awesome cant wait to see them!
Apr 22, 2010
old head on the left, new on the right. hair has been modified to be a bit more accurate, but still need some more additions and alterations, then i can re UV it and texture it all.
Apr 23, 2010
Can't tell without the retexture, but that looks much better.
Apr 23, 2010
sif can't tell, its MASSIVELY different in like, everything to the old mesh, its WAY different, those 2 heads are exactly side by side, the whole structure of the face is way different!
May 10, 2010
(No comment was entered for this change.)
Status:
Done
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