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lift-mod
A game based off of Eureka Seven
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Issue
45
attachment: output_log.txt
(9.5 KB)
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Player: init engine
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 8.17.12.5721]
Renderer: NVIDIA GeForce 9600 GT
Vendor: NVIDIA
VRAM: 512 MB
desktop: 1440x900 60Hz; virtual: 2720x1094 at -1280,0
Total Object count 3178 (Before unload 1278)
Level finished loading. Sending enabled again || Time: 1.837705
UnityEngine.Debug:Log(Object)
DebugConsole:LogMessage(Object)
GameSetup:OnLevelWasLoaded()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
Adding info for new player Vfef || Time: 1.837705
UnityEngine.Debug:Log(Object)
DebugConsole:LogMessage(Object)
GameSetup:TellOurName(String, NetworkMessageInfo)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[])
GameSetup:Awake()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
Registering game for Lift || Time: 1.837705
UnityEngine.Debug:Log(Object)
DebugConsole:LogMessage(Object)
GameSetup:Awake()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
Attempting to add 0.2641682 to the playerlist || Time: 1.837705
UnityEngine.Debug:Log(Object)
DebugConsole:LogMessage(Object)
GameSetup:TellOurId(Single, NetworkMessageInfo)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[])
GameSetup:SetPlayerID()
scoreBoard:SetPlayerInfo()
PlayerInfos:Start()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
Warning: target object should use a separate layer
UnityEngine.Debug:Log(Object)
CharacterShadow:Start()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
valid left shoulder weapon
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
LFOStore:FinishedLFO(Int32)
UnityEngine.LayoutedWindow:DoWindow(Int32)
UnityEngine._Window:Do()
UnityEngine.GUI:BeginWindows(Event, Int32, IDList, Int32)
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
valid right shoulder weapon
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
LFOStore:FinishedLFO(Int32)
UnityEngine.LayoutedWindow:DoWindow(Int32)
UnityEngine._Window:Do()
UnityEngine.GUI:BeginWindows(Event, Int32, IDList, Int32)
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
Spawning lfo from store now || Time: 7.918635
UnityEngine.Debug:Log(Object)
DebugConsole:LogMessage(Object)
LFOStore:FinishedLFO(Int32)
UnityEngine.LayoutedWindow:DoWindow(Int32)
UnityEngine._Window:Do()
UnityEngine.GUI:BeginWindows(Event, Int32, IDList, Int32)
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
NullReferenceException: Object reference not set to an instance of an object
Radar.Awake ()
UnityEngine.GameObject:set_active(Boolean)
UnityEngine.GameObject:set_active(Boolean)
UnityEngine.GameObject:SetActiveRecursively(Boolean)
UnityEngine.GameObject:SetActiveRecursively(Boolean)
UnityEngine.GameObject:SetActiveRecursively(Boolean)
$:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
LFOController:Awake()
UnityEngine.Network:Instantiate(Object, Vector3, Quaternion, Int32)
UnityEngine.Network:Instantiate(Object, Vector3, Quaternion, Int32)
LFOActivator:UseLFO()
LFOActivator:LFOActivator$UseLFO$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
LFOStore:FinishedLFO(Int32)
UnityEngine.LayoutedWindow:DoWindow(Int32)
UnityEngine._Window:Do()
UnityEngine.GUI:BeginWindows(Event, Int32, IDList, Int32)
(Filename: Line: -1)
Look rotation viewing vector is zero
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
UnityEngine.Quaternion:LookRotation(Vector3)
ParticleControl:Update()
[..\..\Runtime\Export\Generated\Math.cpp line 39]
(Filename: ..\..\Runtime\Export\Generated\Math.cpp Line: 39)
attempting to spawn left weapon
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
LFOWeaponSetup:LeftShoulder(GameObject)
LFOWeaponSetup:NetworkLeft(String)
LFOWeaponSetup:Start()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
attempting to spawn right weapon
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
LFOWeaponSetup:RightShoulder(GameObject)
LFOWeaponSetup:NetworkRight(String)
LFOWeaponSetup:Start()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
attempting to attach left weapon
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
LFOWeaponSetup:AttachLeft()
LFOWeaponSetup:CheckVehicleModel()
LFOWeaponSetup:SetVehicleModel(Transform)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
$:MoveNext()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
attempting to attach right weapon
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
LFOWeaponSetup:AttachRight()
LFOWeaponSetup:CheckVehicleModel()
LFOWeaponSetup:SetVehicleModel(Transform)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object)
$:MoveNext()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
Look rotation viewing vector is zero
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
UnityEngine.Quaternion:LookRotation(Vector3)
ParticleControl:Update()
[..\..\Runtime\Export\Generated\Math.cpp line 39]
(Filename: ..\..\Runtime\Export\Generated\Math.cpp Line: 39)
loading a new level, sending disabled || Time: 18.09829
UnityEngine.Debug:Log(Object)
DebugConsole:LogMessage(Object)
GameSetup:LoadLevel(Int32, Int32)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[])
GameSetup:LoadLevelOf(Int32)
EscapeMenu:DrawMapSelection()
EscapeMenu:DrawEscapeMenu()
EscapeMenu:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
NullReferenceException
ParticleControl.EmitState (Int32 state)
LFORefboard.OnDisable ()
(Filename: Line: -1)
Total Object count 3902 (Before unload 4002)
Level finished loading. Sending enabled again || Time: 18.13456
UnityEngine.Debug:Log(Object)
DebugConsole:LogMessage(Object)
GameSetup:OnLevelWasLoaded()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
Adding info for new player Vfef || Time: 18.13456
UnityEngine.Debug:Log(Object)
DebugConsole:LogMessage(Object)
GameSetup:TellOurName(String, NetworkMessageInfo)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[])
GameSetup:Awake()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
Registering game for Lift || Time: 18.13456
UnityEngine.Debug:Log(Object)
DebugConsole:LogMessage(Object)
GameSetup:Awake()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
Attempting to add 0.5570543 to the playerlist || Time: 18.13456
UnityEngine.Debug:Log(Object)
DebugConsole:LogMessage(Object)
GameSetup:TellOurId(Single, NetworkMessageInfo)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[])
GameSetup:SetPlayerID()
scoreBoard:SetPlayerInfo()
PlayerInfos:Start()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
Warning: target object should use a separate layer
UnityEngine.Debug:Log(Object)
CharacterShadow:Start()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
IndexOutOfRangeException: Array index is out of range.
waterAnimation.Update ()
(Filename: Line: -1)
IndexOutOfRangeException: Array index is out of range.
waterAnimation.Update ()
(Filename: Line: -1)
IndexOutOfRangeException: Array index is out of range.
waterAnimation.Update ()
(Filename: Line: -1)
IndexOutOfRangeException: Array index is out of range.
waterAnimation.Update ()
(Filename: Line: -1)
IndexOutOfRangeException: Array index is out of range.
waterAnimation.Update ()
(Filename: Line: -1)
This SERVER OR CLIENT has disconnected from a server
UnityEngine.Debug:Log(Object)
Connect:OnDisconnectedFromServer(NetworkDisconnection)
UnityEngine.Network:Disconnect(Int32)
UnityEngine.Network:Disconnect(Int32)
$:MoveNext()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
Total Object count 1245 (Before unload 3117)
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