Issue 3: 3dsplay in 1.3.0 has switched texture coordinates?
Status:  New
Owner: ----
Project Member Reported by jkypr...@gmail.com, Jan 20, 2010
In the call to glTexCoord2f in 3dsplay.c, it looks to me like the texture
coordinates are switched. The V coordinate is sent as the U coordinate, and
the other way around. Changing it makes 3DS models with texturing look
good, while the default/current code makes texturing look funny.

Let me know if you need an example model to see it.