Issue 15: I find a bug in 3dsplay.cpp code
Status:  New
Owner: ----
Reported by avens...@gmail.com, May 10, 2011
I find a bug in demo code "3dsplay.cpp"

in function 
static void render_node(Lib3dsNode *node) 
{
...

#ifdef USE_SDL
                    Player_texture *pt = NULL;
                    int tex_mode = 0;
#endif
                    if (mesh->faces[p].material > 0) {
                        mat = file->materials[mesh->faces[p].material];
                    }

...
}

I think "if (mesh->faces[p].material > 0) " should to "if (mesh->faces[p].material >= 0) " 

if use ">", it could not use first material in 3ds file.