| Issue 3: | 3dsplay in 1.3.0 has switched texture coordinates? | |
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In the call to glTexCoord2f in 3dsplay.c, it looks to me like the texture coordinates are switched. The V coordinate is sent as the U coordinate, and the other way around. Changing it makes 3DS models with texturing look good, while the default/current code makes texturing look funny. Let me know if you need an example model to see it. |