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LayerKit4Tutorial
How to use layerkit-4
Featured, Phase-Requirements, Phase-Design, Phase-Implementation, Phase-QA, Phase-Deploy IntroductionThis is the part will you'll know how to use LayerKit4. If you are making an App Store ApplicationPlease do not use LayerKit4 as this is API that is required to be installed on peoples iPhone, iPod touch, and iPad If you making a app to publish in Cydia or InstallerMake sure that on your repository, you have it on there so you can make it as a dependency to your package, to do so, just download the deb here at: (coming soon!) Obtaining LayerKit4 FrameworkBefore you can actually use LayerKit 4 in your iphone app, just simply download these files, code samples are found more below. To download the header files to use, simply download it from: http://uploading.com/files/a63emem5/LayerKit4_headers.tar.gz/ Including Header Files to your projectBefore you can use any LayerKit 4 objects, you need to put the following code into your project: #include <UIKit/UIKit.h> #include <UIKit/UIView.h> #include <LayerKit4/LayerKit.h> #include <LayerKit4/LKAnimation.h> #include <LayerKit4/LKAnimationGroup.h> #include <LayerKit4/LKBasicEffect.h> #include <LayerKit4/LKLayer.h> #include <LayerKit4/LKView.h> extern LKAnimation *LK4Effect; extern LKAnimationGroup *LK4EffectGroup; extern LKBasicAnimation *LK4BasicEffect; extern LKLayer *LK4Layer; extern LKView *LK4UIView; extern UIView *LK4SpareView; |