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Issue 1: Add textures that seamlessly merge across multiple meshes
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Project Member Reported by cabot...@gmail.com, Jun 27, 2011
We need to find a way to map a very large, tiled texture across the dungeon. This texture should map across multiple meshes (objects) in a way that looks organic.

This could either be done with a custom cg shader script or maybe through proper uv-mapping of each of the objects.


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