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Provides a GLSL target for HxSL (http://haxe.org/manual/hxsl)

For now, the opengl-specific context is coming soon through m22spencer's HxGL. But you can still enjoy HxSL compilation by calling Shader's getVertexData() and getFragmentData() properties. It's still in early alpha state, but bug reports and tests will be very much appreciated!

In order to use it, you will need to include in the classpath the latest svn version of hxformat: http://code.google.com/p/hxformat/

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