My favorites | Sign in
Project Home Wiki Issues Source
READ-ONLY: This project has been archived. For more information see this post.
Search
for
  Advanced search   Search tips   Subscriptions
Issue 1: Make capitols attackable
1 person starred this issue and may be notified of changes. Back to list
 
Project Member Reported by archw...@gmail.com, Sep 10, 2008
I don't know why we have never used the tracker in the past, but I think
that I will start! It beats having to remember what I need to do or writing
it down elsewhere. =)

Anyway, the capitols need to be attackable, probably by representing it
with a 'ship' so that it will fit nicely into the existing battle code.
They should be rather strong, and something special may have to happen with
the 'hull' (perhaps it is extra defense, i.e.: fortifications) and also you
must win in the end by 'boarding'. So, we might have to severely nerf some
of the ranged damage.

That's it for now.
Sep 12, 2008
Project Member #1 archw...@gmail.com
This is rather important for gameplay. Bump up the priority.
Labels: -Priority-Medium Priority-High
Sep 13, 2008
Project Member #2 archw...@gmail.com
*sigh* Bump priority again. Game is not-winnable without this.
Labels: -Priority-High Priority-Critical

Powered by Google Project Hosting