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Ocean simulation is a popular topic in computer graphics. Gerstner wave is a common approximation solution to model ocean wave . For realistic purpose, Fast Fourier Transforms is used to implement concept of Gerstner wave. To make ocean more fancy, we used choppy wave to generate sharp wave peak and used particle system to simulate break wave and last used cube map to shade the ocean wave. We implement our system on GPU to simulate ocean wave in real time.
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