Fixed
Status Update
Comments
[Deleted User] <[Deleted User]> #2
I do have found that sometimes, under some "isolated non-obvious" circumstances, some memory is actually freed (see attached image). But I agree with this post, because in general, it seems like no memory is ever freed by Google Maps SDK.
To me, the most important problem here is that the map does not free memory nor even when memory warnings are received, so you can have your app performing really bad at a given moment just because there are tiles in memory from Google Maps SDK that you actually are not seeing in your map view at that moment.
To me, the most important problem here is that the map does not free memory nor even when memory warnings are received, so you can have your app performing really bad at a given moment just because there are tiles in memory from Google Maps SDK that you actually are not seeing in your map view at that moment.
va...@gmail.com <va...@gmail.com> #3
yes that is it... thanks for the image. it reflects what I see.
ma...@gmail.com <ma...@gmail.com> #4
I think a serious problem, for old devices (3GS / 4).
ke...@mbmfitness.com <ke...@mbmfitness.com> #6
We can also confirm that memory usage keeps going up while new tiles are loaded. Any word on when we can expect a fix?
fe...@mobits.com.br <fe...@mobits.com.br> #7
I can confirm this behavior; on a (256K RAM) iPod Touch, my app is getting repeated warnings after scrolling/zooming, and eventually, memory-kicked by iOS. Memory is not reclaimed after initial Google Maps use, although no memory leaks show up in Instruments.
Description
demonstration page if at all possible, or attach code.
1. Run SDK Demo Project using iOS simulator
2. Switch to another example using "Sample" button to get a mapview released
3. Use iPhone simulator menu "Hardware" => "Simulate Memory Warning"
4. The app will crash
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