Fixed
Status Update
Comments
br...@google.com <br...@google.com> #2
Hey Martin,
Can you please supply a sample along the lines ofhttps://github.com/domesticmouse/MovingMarkerPosition that demonstrates the behavior you are seeing? Thanks!
Can you please supply a sample along the lines of
br...@google.com <br...@google.com> #3
gg...@lyft.com <gg...@lyft.com> #4
Actually not a duplicate.
br...@google.com <br...@google.com> #5
Version 1.11.0: Correct handling of taps on overlapping markers.
gg...@gmail.com <gg...@gmail.com> #6
I can say that it works well with markers.
However this should work for any kind of overlay.
Especially polylines.
Would it be possible to add it?
Thanks
However this should work for any kind of overlay.
Especially polylines.
Would it be possible to add it?
Thanks
br...@google.com <br...@google.com> #7
Martin,
Please raise a new Feature Request so people can vote on it. Thanks!
Please raise a new Feature Request so people can vote on it. Thanks!
br...@google.com <br...@google.com> #8
Version 1.11.0: Workaround issues with core animation that caused markers to jump.
Description
We want to animate from A to C, but partway through we decide we want to animate to D instead. Our pseudocode looks as follows:
let marker = GMSMarker(position: A)
CATransaction.setAnimationDuration(10)
marker.position = C
delay(5) {
// At this point, the marker is near position B
CATransaction.setAnimationDuration(10)
marker.position = D
}
Expected behavior: The previous animation is cancelled, and the marker should be animated from wherever it is now (near B) to D over 10 seconds.
Actual behavior: The marker briefly flashes at position C, but then flashes back to B and then animates to D as expected.
Operating system version: iOS 8.4
Google Maps SDK for iOS version: 1.10.1
Hardware model: iPhone 6 + iOS Simulator (any device)