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soundbank  
A soundbank holding your sounds and connections to events and actions
Phase-Requirements
Updated Feb 25, 2009 by weltenschmid

Introduction

This class should store a simple soundbank at first, allowing access to sounds/songs over a table mannered way. If this is taken further, the soundbank should be also be able to register itself on some events. All the coder has to do is to set up file connections and link them to events, which can be linked again to game objects. At least you register there your event to fire and the event fires the correct sound.

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