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CameraSystem  
A set of predefined camera styles
Phase-Design
Updated Apr 6, 2009 by weltenschmid

Introduction

As there is a multitude of camera viewing styles like the ones in 3D RTS, FPS, Roleplay- and simple Games in example a sudoku variant, it lies near, that this camera system should hold a preset of templated camera views. It should also be possible to create multiple cameras in one scene. The cameras should be addressable by common shaders to get support for to-date graphic effects.

Key concerns

Camera object culling Camera switching Shader support Steering

Features

Definitive

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  • Multiple cameras per scene
  • Different camera styles
    1. Classic real-time-strategy
    2. First person shooter
    3. Over-the-shoulder third person camera
    4. Fixed cameras
  • Different field of views
  • Shader support
  • Possible to combine multiple cameras drawn on a offscreen texture
  • Controlling cameras with a combination of mouse only, keyboard and mouse, keys only, joystick and perhaps further controllers as well

Optional

  • Multiple view modes

Dependencies

The camera system will be built on top of the irrlicht engine, making the game dependent on the graphics engine. A wrapper class in front of the logic would be a choice for future development.

Resources

http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=10807

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