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CameraSystem
A set of predefined camera styles
Phase-Design IntroductionAs there is a multitude of camera viewing styles like the ones in 3D RTS, FPS, Roleplay- and simple Games in example a sudoku variant, it lies near, that this camera system should hold a preset of templated camera views. It should also be possible to create multiple cameras in one scene. The cameras should be addressable by common shaders to get support for to-date graphic effects. Key concernsCamera object culling Camera switching Shader support Steering FeaturesDefinitiveAdd your content here. Format your content with:
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DependenciesThe camera system will be built on top of the irrlicht engine, making the game dependent on the graphics engine. A wrapper class in front of the logic would be a choice for future development. Resourceshttp://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=10807 |