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AnimationSystem  
Summary of the animation system's features
Phase-Requirements
Updated Feb 15, 2009 by weltenschmid

Introduction

An intuitive wrapper class for the GLP using ms3d models and bones.

Features

  • Irrlicht Scene Node with multiple body parts
  • Bones Animation
  • Smart file system allowing you to add new models/textures simply by adding them to a folder
  • Backward/Forward Animation
  • XML or basic config support for animation configuration (length, speed etc.)

Future Features

  • Animation blending
  • Body/Texture combination restriction -> table sets to configure
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