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ggj2012-overload
Eat My Dust!
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8
Accepted
Task List: (Movement) Stall on empty, Spin out on max
10
Accepted
Task List: (Fuel) Set a variable for how quickly the boost depletes
14
Accepted
Task List: (Tracks) Tile Detection
15
Accepted
TODO: Have the pause screen pause the game (EOM)
16
Accepted
TODO: Include a message to indicate how to start the game
18
Accepted
TODO: Sound effect needed for switching players (EOM)
19
Accepted
TODO: Faster scrolling needed (EOM)
20
Accepted
BUG: Objects spawning at the start of the game
21
Accepted
BUG: Game crashes when using the switch players item
22
Accepted
BUG: Start game with something in addition to just pressing up on the DPAD
23
Accepted
BUG: Moving car at beginning without ignition (EOM)
26
Accepted
SUGGESTION: Spawn things more frequently
27
Accepted
BUG: Audio persists after losing
28
Accepted
SUGGESTION: Include items/obstacles in instructions
29
Accepted
SUGGESTION: Include lose state or fail messaging
30
Accepted
TODO: Refactor InputManager and integrate its methods into InputState
31
Accepted
TODO: Update Game State Management to latest version (better support for windows phone)
32
Accepted
TODO: WinPhone - ScoreLoop
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