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ggj2012-overload
Eat My Dust!
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1
Fixed
Each player appears on only one screen
2
Fixed
menus only appear on one screen after starting the game
3
Fixed
Player update not being called automatically
4
Fixed
Test out of auto issue complete features
5
WontFix
Task List: (Movement) Turn Left/Right
6
WontFix
Task List: (Movement) Holding forward will accelerate over time
7
WontFix
Task List: (Collision) If the car in the back hits the car up front, it will cause them to spin out
8
Accepted
Task List: (Movement) Stall on empty, Spin out on max
9
WontFix
Task List: (Fuel) Set two regeneration variables
10
Accepted
Task List: (Fuel) Set a variable for how quickly the boost depletes
11
Fixed
Task List: (Power-Up) Spawn Powerups
12
Fixed
Task List: (Power-Up) Speed Boost
13
Verified
Task List: (Power-Up) Swap Positions
14
Accepted
Task List: (Tracks) Tile Detection
15
Accepted
TODO: Have the pause screen pause the game (EOM)
16
Accepted
TODO: Include a message to indicate how to start the game
17
Fixed
TODO: Flow to get back to a new game
18
Accepted
TODO: Sound effect needed for switching players (EOM)
19
Accepted
TODO: Faster scrolling needed (EOM)
20
Accepted
BUG: Objects spawning at the start of the game
21
Accepted
BUG: Game crashes when using the switch players item
22
Accepted
BUG: Start game with something in addition to just pressing up on the DPAD
23
Accepted
BUG: Moving car at beginning without ignition (EOM)
24
Fixed
TODO: Flash HUD of player who's running out of fuel
25
Verified
BUG: Small Spelling Thing
26
Accepted
SUGGESTION: Spawn things more frequently
28
Accepted
SUGGESTION: Include items/obstacles in instructions
29
Accepted
SUGGESTION: Include lose state or fail messaging
31
Accepted
TODO: Update Game State Management to latest version (better support for windows phone)
32
Accepted
TODO: WinPhone - ScoreLoop
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