Final Ideas
Repeat-platformer where each time through the level the objects you interacted with last time are gone.
- Play as a blob of whip cream in the shape of a bull, using a whip made of whipped cream
- There are pegs you can swing from, but they will disappear for the next run through the level
- Earn 1 to 3 "whips" for each level, based on how many times you can complete the level without dying (with objects previously used gone)
- Can be adapted to mobile market, level-based gameplay with scores will appeal to people who like to beat their own scores and has addictive qualities similar to Angry Birds
- First prototype to be developed in Actionscript
- There are pegs that you can swing from using the whip
Platformer where you only control a whip, using it to swing from objects and destroy obstacles and enemies to keep the idiot NPC holding the whip alive
- Your only method of control is aiming the whip with the mouse, and swinging it by clicking
- NPC character holding the whip will walk off cliffs, into enemies, walls, ect. It's up to the player controlling the whip to act quickly to keep him alive
- First prototype to be developed in Actionscript
- There are pegs that you can swing from using the whip
- Basic enemies that walk back and forth that need to either be killed or avoided by the whip-controller