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an open-source, multi-platform NES emulator written in C++, utilizing Qt for the interface and SDL OpenGL as a drawing back-end. features somewhat accurate(?) 6502 emulation (excluding BCD-mode) PPU emulation utilizes two different approaches, scanline (less accurate) and per-pixel which is (in theory) cycle-accurate blargg's nes_apu, without IRQ. Mapper support: NROM, MMC1, UNROM, CxROM. The framework for adding more mappers is pretty much good to go, but improving the existing code is more of a priority right now. unreliable debugging tools. :-) all in all, if my case of ADHD would be less prominent, it'd be a somewhat decent NES emulator :)
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