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Issue 240: EV_framework.lua:528 tried to use a null entity
3 people starred this issue and may be notified of changes. Back to list
Status:  Started
Owner:  ----


 
Reported by RoroG...@gmail.com, Oct 17, 2010
Hi !

While exploding welded barrels, i see that error several times in the console of my server

Error calling die function GetCountUpdate for entity Entity [412][prop_physics]
ERROR: [@addons\evolve\lua\ev_framework.lua:528] tried to use a NULL entity!
Note that the number "412" is different at each error, depending on the barrel explosion'number i guess.


No crash with about 600 barrels, but it may be the reason of some crashes of my server, dunnow...
For additionnal information, just ask.
Oct 19, 2010
Project Member #1 overv161@gmail.com
"Error calling die function GetCountUpdate for entity Entity [412][prop_physics]"

That isn't Evolve. Do you have any idea what addon displays that?
Status: Started
Nov 14, 2010
#2 RoroG...@gmail.com
Sorry, i really don't know.
I could give you a list of my addons, but would be too long
Nov 15, 2010
Project Member #3 overv161@gmail.com
Could you give me a new error line number? The line number doesn't correspond with the current version anymore.
Nov 26, 2010
#4 xFROzENFUSiONx
Getting the same error in my server, will report the new line number when I see it again.
Dec 1, 2010
#5 itsal...@gmail.com
I get this error when SimplePropProtection removes disconnected players props, once for each prop. References line 528 too on latest Evolve SVN. There's nothing in any of the SPP files that prints the error though.

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