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Issue 103: Mute
2 people starred this issue and may be notified of changes. Back to list
Status:  Done
Owner:  ----
Closed:  Jun 2010


 
Reported by vigi@g-mod.ru, Jun 14, 2010
Sorry, my English knowledge is too bad to explain you what I want, so please do this:

sh_mute.lua

"function PLUGIN:PlayerCanHearPlayersVoice( ply1, ply2 )
	if ( ply1.EV_Muted or ply2.EV_Muted ) then return false end
end"

-->

"function PLUGIN:PlayerCanHearPlayersVoice( _, ply )
	if ply.EV_Muted then return false end
end"
Jun 15, 2010
Project Member #1 overv161@gmail.com
I'm not going to do that without a reason.
Jun 15, 2010
#2 vigi@g-mod.ru
Now your mute mutes not only the outgoing sound, but also incoming. That is not only the victim can not say anything, but hears nothing. In my opinion, is wrong. Correct me if I'm wrong.
(Thanks to Google Translate)
Jun 15, 2010
Project Member #3 overv161@gmail.com
Ah, thanks. The reference I used when I wrote that didn't tell me there is a strict listener and talker parameter order.
Status: Done

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