| Issue 103: | Mute | |
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Sorry, my English knowledge is too bad to explain you what I want, so please do this: sh_mute.lua "function PLUGIN:PlayerCanHearPlayersVoice( ply1, ply2 ) if ( ply1.EV_Muted or ply2.EV_Muted ) then return false end end" --> "function PLUGIN:PlayerCanHearPlayersVoice( _, ply ) if ply.EV_Muted then return false end end"
Jun 15, 2010
Project Member
#1
overv161@gmail.com
Jun 15, 2010
Now your mute mutes not only the outgoing sound, but also incoming. That is not only the victim can not say anything, but hears nothing. In my opinion, is wrong. Correct me if I'm wrong. (Thanks to Google Translate)
Jun 15, 2010
Ah, thanks. The reference I used when I wrote that didn't tell me there is a strict listener and talker parameter order.
Status:
Done
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