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evolvemod
An advanced admin mod for Garry's Mod.
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Issue
353
attachment: sh_ragdoll.lua
(3.2 KB)
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/*-------------------------------------------------------------------------------------------------------------------------
Ragdoll a player
-------------------------------------------------------------------------------------------------------------------------*/
local PLUGIN = {}
PLUGIN.Title = "Ragdoll"
PLUGIN.Description = "Ragdoll a player."
PLUGIN.Author = "Overv"
PLUGIN.ChatCommand = "ragdoll"
PLUGIN.Usage = "[players] [1/0]"
PLUGIN.Privileges = { "Ragdoll" }
function PLUGIN:Call( ply, args )
if ( ply:EV_HasPrivilege( "Ragdoll" ) ) then
local players = evolve:FindPlayer( args, ply, true )
local enabled = ( tonumber( args[ #args ] ) or 1 ) > 0
for _, pl in ipairs( players ) do
if ( enabled ) then
if ( !pl.EV_Ragdolled and pl:Alive() ) then
pl:DrawViewModel( false )
pl:StripWeapons()
local doll = ents.Create( "prop_ragdoll" )
doll:SetModel( pl:GetModel() )
doll:SetPos( pl:GetPos() )
doll:SetAngles( pl:GetAngles() )
doll:Spawn()
doll:Activate()
pl.EV_Ragdoll = doll
pl:Spectate( OBS_MODE_CHASE )
pl:SpectateEntity( pl.EV_Ragdoll )
pl:SetParent( pl.EV_Ragdoll )
pl.EV_Ragdolled = true
end
else
pl:SetNoTarget( false )
pl:SetParent()
pl.EV_Ragdolled = false
pl:Spawn()
end
end
if ( #players > 0 ) then
if ( enabled ) then
evolve:Notify( evolve.colors.blue, ply:Nick(), evolve.colors.white, " has ragdolled ", evolve.colors.red, evolve:CreatePlayerList( players ), evolve.colors.white, "." )
else
evolve:Notify( evolve.colors.blue, ply:Nick(), evolve.colors.white, " has unragdolled ", evolve.colors.red, evolve:CreatePlayerList( players ), evolve.colors.white, "." )
end
else
evolve:Notify( ply, evolve.colors.red, evolve.constants.noplayers )
end
else
evolve:Notify( ply, evolve.colors.red, evolve.constants.notallowed )
end
end
function PLUGIN:PlayerDisconnect( ply )
if ( ply.EV_Ragdoll and ply.EV_Ragdoll:IsValid() ) then ply.EV_Ragdoll:Remove() end
end
function PLUGIN:CanPlayerSuicide( ply ) if ( ply.EV_Ragdolled ) then return false end end
function PLUGIN:PlayerUse( ply ) if ( ply.EV_Ragdolled ) then return false end end
function PLUGIN:PlayerNoClip( ply ) if ( ply.EV_Ragdolled ) then return false end end
function PLUGIN:PlayerSpawnProp( ply ) if ( ply.EV_Ragdolled ) then return false end end
function PLUGIN:PlayerSpawnSENT( ply ) if ( ply.EV_Ragdolled ) then return false end end
function PLUGIN:PlayerSpawnSWEP( ply ) if ( ply.EV_Ragdolled ) then return false end end
function PLUGIN:PlayerSpawnNPC( ply ) if ( ply.EV_Ragdolled ) then return false end end
function PLUGIN:PlayerSpawnEffect( ply ) if ( ply.EV_Ragdolled ) then return false end end
function PLUGIN:PlayerSpawnRagdoll( ply )if ( ply.EV_Ragdolled ) then return false end end
function PLUGIN:PlayerSpawnedVehicle( ply, veh )if ( ply.EV_Ragdolled ) then veh:Remove() end end
function PLUGIN:Menu( arg, players )
if ( arg ) then
table.insert( players, arg )
RunConsoleCommand( "ev", "ragdoll", unpack( players ) )
else
return "Ragdoll", evolve.category.punishment, { { "Enable", 1 }, { "Disable", 0 } }
end
end
evolve:RegisterPlugin( PLUGIN )
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