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Issue 353 attachment: sh_freeze.lua (2.6 KB)

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/*-------------------------------------------------------------------------------------------------------------------------
Freeze a player
-------------------------------------------------------------------------------------------------------------------------*/

local PLUGIN = {}
PLUGIN.Title = "Freeze"
PLUGIN.Description = "Freeze a player."
PLUGIN.Author = "Overv"
PLUGIN.ChatCommand = "freeze"
PLUGIN.Usage = "[players] [1/0]"
PLUGIN.Privileges = { "Freeze" }

function PLUGIN:Call( ply, args )
if ( ply:EV_HasPrivilege( "Freeze" ) ) then
local players = evolve:FindPlayer( args, ply, true )
local enabled = ( tonumber( args[ #args ] ) or 1 ) > 0

for _, pl in ipairs( players ) do
if ( enabled ) then
if (!pl.EV_Frozen) then
pl:Lock()
pl.EV_Frozen = true
else
pl:UnLock()
pl.EV_Frozen = false
end
end
end

if ( #players > 0 ) then
if ( enabled ) then
evolve:Notify( evolve.colors.blue, ply:Nick(), evolve.colors.white, " has frozen ", evolve.colors.red, evolve:CreatePlayerList( players ), evolve.colors.white, "." )
else
evolve:Notify( evolve.colors.blue, ply:Nick(), evolve.colors.white, " has unfrozen ", evolve.colors.red, evolve:CreatePlayerList( players ), evolve.colors.white, "." )
end
else
evolve:Notify( ply, evolve.colors.red, evolve.constants.noplayers )
end
else
evolve:Notify( ply, evolve.colors.red, evolve.constants.notallowed )
end
end

function PLUGIN:CanPlayerSuicide( ply ) if ( ply.EV_Frozen ) then return false end end
function PLUGIN:PlayerUse( ply ) if ( ply.EV_Frozen ) then return false end end
function PLUGIN:PlayerNoClip( ply ) if ( ply.EV_Frozen ) then return false end end
function PLUGIN:PlayerSpawnProp( ply ) if ( ply.EV_Frozen ) then return false end end
function PLUGIN:PlayerSpawnSENT( ply ) if ( ply.EV_Frozen ) then return false end end
function PLUGIN:PlayerSpawnSWEP( ply ) if ( ply.EV_Frozen ) then return false end end
function PLUGIN:PlayerSpawnNPC( ply ) if ( ply.EV_Frozen ) then return false end end
function PLUGIN:PlayerSpawnEffect( ply ) if ( ply.EV_Frozen ) then return false end end
function PLUGIN:PlayerSpawnRagdoll( ply )if ( ply.EV_Frozen ) then return false end end
function PLUGIN:PlayerSpawnedVehicle( ply, veh )if ( ply.EV_Frozen ) then veh:Remove() end end

function PLUGIN:Menu( arg, players )
if ( arg ) then
table.insert( players, arg )
RunConsoleCommand( "ev", "freeze", unpack( players ) )
else
return "Freeze", evolve.category.punishment, { { "Enable", 1 }, { "Disable", 0 } }
end
end

evolve:RegisterPlugin( PLUGIN )
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