Introduction
Emulateur game boy pour evas sous forme d'un evas smart object
Details
/*
* Egbe.h
*/
#ifndef __EGBE_H__
#define __EGBE_H__
int egbe_init (void);
int egbe_shutdown (void);
Evas_Object * egbe_object_add (Evas * e);
int egbe_object_file_set (Evas_Object * o, const char * file);
const char * egbe_object_file_get (Evas_Object * o);
int egbe_object_start (Evas_Object * o);
int egbe_object_stop (Evas_Object * o);
int egbe_object_pause (Evas_Object * o);
int egbe_object_sound_mute (Evas_Object * o);
#endif /* __EGBE_H__ */