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LevelDesign  
Describes the Level Design.
Updated Jun 21, 2011 by alexande...@gmail.com

Introduction

How to move on the level ? What parts are accessible, and what are not.

Details

Each level contains the following:

1.The robot, which is controlled by the player.

2.Wall tiles - which are bounding the gameplay area and can't be crossed by the robot.

3. Floor tiles - which are the ares on which robot can freely travel.

4. Collectibles- collected give some extra features to the robot.

5. Obstacles - should be avoided, if collected have some negative effect to the gameplay.

6. Target - The target to finish the level.

Levels are constructed in {number}.txt files. Each tile is corresponding to a letter in the file and it is parsed during run time of the game.

  • Limitations:
    • General: One robot, one exit per level.
    • (of current version): we can have one trap and one package per level.

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