Introduction
How to move on the level ? What parts are accessible, and what are not.
Details
Each level contains the following:
1.The robot, which is controlled by the player.
2.Wall tiles - which are bounding the gameplay area and can't be crossed by the robot.
3. Floor tiles - which are the ares on which robot can freely travel.
4. Collectibles- collected give some extra features to the robot.
5. Obstacles - should be avoided, if collected have some negative effect to the gameplay.
6. Target - The target to finish the level.
Levels are constructed in {number}.txt files. Each tile is corresponding to a letter in the file and it is parsed during run time of the game.
- Limitations:
- General: One robot, one exit per level.
- (of current version): we can have one trap and one package per level.