Game Screen
These images are primary sketches of the Game Screen Concept Art. They provide information for the overall view of the game-play.
Primary concept of the game screen
Level load area
The place where the levels with the maze load.
Function Buttons
The functions are loaded in the right panel of the screen. By drag and dropping them their order can be changed (the order of functions to execute on the robot).
Code Area
The real code will be displayed there, from the start of the code file to the end. It is generated by the sequence of the functions selected from the left panel.
Final concept of the game screen
In the final version that was sketched we have more sophisticated view that is more appropriate considering the game objective.
Function Buttons
Function buttons changed place to the bottom side of the game screen. They will be dragged in a sequence to the top left panel. The topmost function is the first one to be executed.
Tips
Help tips, as well as tool tips with be shown. When buttons are mouseovered the tool tips will show in the tip area. Normal help tips will occur when certain Key is pressed by the player.
More buttons were added for resetting the code, compiling the code into machine (robot) code and then executing it. This has a better view on how to program real applications.