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GameScreenArt  
The following shows the concept art of the gameplay level.
Updated Jun 21, 2011 by alexande...@gmail.com

Game Screen

These images are primary sketches of the Game Screen Concept Art. They provide information for the overall view of the game-play.

Primary concept of the game screen

Level load area

The place where the levels with the maze load.

Function Buttons

The functions are loaded in the right panel of the screen. By drag and dropping them their order can be changed (the order of functions to execute on the robot).

Code Area

The real code will be displayed there, from the start of the code file to the end. It is generated by the sequence of the functions selected from the left panel.

Final concept of the game screen

In the final version that was sketched we have more sophisticated view that is more appropriate considering the game objective.

Function Buttons

Function buttons changed place to the bottom side of the game screen. They will be dragged in a sequence to the top left panel. The topmost function is the first one to be executed.

Tips

Help tips, as well as tool tips with be shown. When buttons are mouseovered the tool tips will show in the tip area. Normal help tips will occur when certain Key is pressed by the player.

More buttons were added for resetting the code, compiling the code into machine (robot) code and then executing it. This has a better view on how to program real applications.

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