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Concept Document for Robot Trouble
Updated Jun 18, 2011 by alexande...@gmail.com

Premise

Robot Trouble is a single player game. The player has to navigate a robot through a maze. In order to communicate with the robot the player must learn how to talk to him. There is a specific way of communicating with the robot in distress. While playing the game the player will be introduced to the specific language which has many similarities to a programming language. After accomplishing a few missions, the player will have learned the basics of procedural programming.

Player motivation

The player motivation is based on human compassion and the desire to help and win. There is a robot called Lexi that is trapped in a maze. He desperately needs to find the way out and save his bride. She was captured by her ex boyfriend that is still in love with her. The ex boyfriend put Lexi in that trap hoping that he will never escape. The player must help Lexi find his true love.

Unique selling Proposition

What makes the game unique is the game-play and the level design. Playing is mainly dragging and dropping parts of code in a sequence and no code writing is needed as in other games of that kind. The run of the game is very intuitive and the player needs only a few tips on how to start playing the game.
Robot Trouble has separated the levels of the game in a way that usually a programming language is learned in educational programs, which makes it suitable for future programmers.
The story behind the game is also intriguing and may attract the player's attention.

Target market

The game is developed for the students who are doing their first steps in programming. It can be used as base for teenagers willing to become ICT specialists or for first semester students in university following a programming language class. Since the game needs the player to have reading skills and developed logical thinking, it is suggested that the game is appropriate for everyone over the age of 13.

Genre

Puzzle / Logic

Target platform and hardware requirements

The game will be released for PC and maybe for Microsoft XBOX Console.
PC: Windows XP/Vista/7
Xbox: Any

License

Since the game is developed in an university class assignment, License is N/A.

Competitive analysis

Colobot: Combines both a real time game of strategy and an initiation to programming.
Prog&Play: A serious game dedicated to strengthening programming skills.
Android Inventor : Not really a game, but uses the same idea for creating working applications.

Goals

During the game-play, the player is entertained by the robot's funny reactions. The player's main concern is to find the way out for desperate Lexi. By trying so, the player is interested in how to communicate with Lexi so he or she has to start using the features the game offers.

Robot Trouble develops player's logic thinking, by finding the fastest way out of the maze.
Later on, the programming thinking on how to optimize code is developed, by selecting the most optimized functions.

The main goal of the game is achieved when the player learns basic procedural programming concept and logical thinking. As every serious game this is achieved without the player realizing the learning process.

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