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dabble-houzen-td
A tower defense game
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61
Started
Basis evner
65
Accepted
Begrænsning af antal tårne
24
Accepted
Bonus til dmg baseret på tower-.placering
73
Accepted
Dmg per skud defineres fysisk
23
Started
Fri placering
25
Accepted
Fri placering i et givent område som kan udvides
71
Accepted
Opgradering af tårne
62
Accepted
Typer tårne
63
Accepted
Tårn bygge materiale
64
Accepted
Tårne progression
72
Accepted
Tårne spells/skills editering
6
Started
Placering af tårne
32
Accepted
Scenario @ sea
33
Accepted
Scenario Desert
34
Accepted
Scenario Hell/Heaven
29
Accepted
Scenario Iceworld
30
Accepted
Scenario terran world
31
Accepted
Scenario vulcan world
35
Accepted
Størrelse af banen
39
Accepted
Verden i dimensioner
38
Accepted
Verden i flere lag
55
Accepted
Forskellige typer heroes
56
Accepted
Hero klasser
57
Accepted
Hero racer
58
Accepted
Hero-progression
54
Accepted
Reparere et tårn
68
Accepted
AI fjender
70
Accepted
AI progression
69
Accepted
AI typer
67
Accepted
Basis AI
77
Accepted
Brug af terrænet til at give tårne/monstre bedre udsyn
76
Accepted
Strategier
20
Accepted
Multiplier resets
17
Accepted
Point tildelt ved level-completion
15
Accepted
Point tildelt ved mob-kill
16
Accepted
Point tildelt ved wave-completion
19
Accepted
Point-bonus tildelt for mob-tokens
18
Accepted
Point-bonus ved flere monstre dræbt på én gang
12
Accepted
Score multiplier: Realtime-Player mob-kills / sekund
14
Accepted
Score multiplier: Realtime-Player niveau ifht. wave
13
Accepted
Score multiplier: Realtime-Tower antal
8
Accepted
Score multiplier: Realtime-Tower mob-kills / sekund
9
Accepted
Score multiplier: Wave-Hero survival
11
Accepted
Score multiplier: Wave-No slips
7
Accepted
Score multiplier: Wave-Per wave
10
Accepted
Score multiplier: Wave-Tower survival
74
Accepted
Scoren/Statiske multipliers bruges til at købe ting
75
Accepted
Gfx theme/setting/scenario
37
Accepted
Gfx til basen
36
Accepted
Gfx til tårne
40
Accepted
Entry points for fjender
26
Accepted
Tilfældig placering af base
27
Accepted
Tilfældig spawn af monstre
21
Accepted
Valg af mob sæt
22
Accepted
Valg af tower sæt
28
Accepted
Ved flere spawnsteder -> tilfældigt hvor mobs spawner fra
47
Accepted
Campaign
41
Accepted
En wave skal starte når
42
Accepted
Et monster sendes
60
Accepted
Forskellige typer baser
46
Accepted
Hero play
45
Accepted
Level play
52
Accepted
Progression: Ting der kan ske ved gennemførsel af bane
50
Accepted
Resource-indkomst
59
Accepted
Resourcer
78
Accepted
Spil idéer
48
Accepted
Survival
51
Accepted
Sværhedsgrad defineret af spilleren mellem hver wave
44
Accepted
Tabe kriterier
43
Accepted
Vinde kriterier
66
Accepted
Multiplayer modes
53
Accepted
Progression: Hvis man spiller en bane meget stiger den i level på en eller anden måde
49
Accepted
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