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  ID Status  Priority  Area  Milestone  Owner    Summary + Labels ...
61 Started ---- Tower ---- Asser.Fa...@gmail.com   Basis evner  
65 Accepted ---- Tower ---- ----   Begrænsning af antal tårne  
24 Accepted ---- Tower ---- ----   Bonus til dmg baseret på tower-.placering  
73 Accepted ---- Tower ---- ----   Dmg per skud defineres fysisk  
23 Started ---- Tower ---- Asser.Fa...@gmail.com   Fri placering  
25 Accepted ---- Tower ---- Asser.Fa...@gmail.com   Fri placering i et givent område som kan udvides  
71 Accepted ---- Tower ---- ----   Opgradering af tårne  
62 Accepted ---- Tower ---- ----   Typer tårne  
63 Accepted ---- Tower ---- ----   Tårn bygge materiale  
64 Accepted ---- Tower ---- ----   Tårne progression  
72 Accepted ---- Tower ---- ----   Tårne spells/skills editering  
6 Started ---- Tower, World ---- Asser.Fa...@gmail.com   Placering af tårne  
32 Accepted ---- World ---- ----   Scenario @ sea  
33 Accepted ---- World ---- ----   Scenario Desert  
34 Accepted ---- World ---- ----   Scenario Hell/Heaven  
29 Accepted ---- World ---- ----   Scenario Iceworld  
30 Accepted ---- World ---- ----   Scenario terran world  
31 Accepted ---- World ---- ----   Scenario vulcan world  
35 Accepted ---- World ---- ----   Størrelse af banen  
39 Accepted ---- World ---- ----   Verden i dimensioner  
38 Accepted ---- World ---- ----   Verden i flere lag  
55 Accepted ---- Player ---- ----   Forskellige typer heroes  
56 Accepted ---- Player ---- ----   Hero klasser  
57 Accepted ---- Player ---- ----   Hero racer  
58 Accepted ---- Player ---- ----   Hero-progression  
54 Accepted ---- Player ---- ----   Reparere et tårn  
68 Accepted ---- Mob ---- ----   AI fjender  
70 Accepted ---- Mob ---- ----   AI progression  
69 Accepted ---- Mob ---- ----   AI typer  
67 Accepted ---- Mob ---- ----   Basis AI  
77 Accepted ---- Mob, Tower ---- ----   Brug af terrænet til at give tårne/monstre bedre udsyn  
76 Accepted ---- Mob ---- to...@anakin.ws   Strategier  
20 Accepted ---- Score ---- ----   Multiplier resets  
17 Accepted ---- Score ---- ----   Point tildelt ved level-completion  
15 Accepted ---- Score ---- ----   Point tildelt ved mob-kill  
16 Accepted ---- Score ---- ----   Point tildelt ved wave-completion  
19 Accepted ---- Score ---- ----   Point-bonus tildelt for mob-tokens  
18 Accepted ---- Score ---- ----   Point-bonus ved flere monstre dræbt på én gang  
12 Accepted ---- Score ---- ----   Score multiplier: Realtime-Player mob-kills / sekund  
14 Accepted ---- Score ---- ----   Score multiplier: Realtime-Player niveau ifht. wave  
13 Accepted ---- Score ---- ----   Score multiplier: Realtime-Tower antal  
8 Accepted ---- Score ---- ----   Score multiplier: Realtime-Tower mob-kills / sekund  
9 Accepted ---- Score ---- ----   Score multiplier: Wave-Hero survival  
11 Accepted ---- Score ---- ----   Score multiplier: Wave-No slips  
7 Accepted ---- Score ---- ----   Score multiplier: Wave-Per wave  
10 Accepted ---- Score ---- ----   Score multiplier: Wave-Tower survival  
74 Accepted ---- Score ---- ----   Scoren/Statiske multipliers bruges til at købe ting  
75 Accepted ---- GFX ---- Mistrunn...@gmail.com   Gfx theme/setting/scenario  
37 Accepted ---- GFX ---- ----   Gfx til basen  
36 Accepted ---- GFX ---- ----   Gfx til tårne  
40 Accepted ---- Parameters, World ---- ----   Entry points for fjender  
26 Accepted ---- Base, Parameters ---- ----   Tilfældig placering af base  
27 Accepted ---- Mob, Parameters, World ---- ----   Tilfældig spawn af monstre  
21 Accepted ---- Mob, Parameters, Score ---- ----   Valg af mob sæt  
22 Accepted ---- Parameters, Score, Tower ---- ----   Valg af tower sæt  
28 Accepted ---- Mob, Parameters, World ---- ----   Ved flere spawnsteder -> tilfældigt hvor mobs spawner fra  
47 Accepted ---- Game ---- ----   Campaign  
41 Accepted ---- Game ---- ----   En wave skal starte når  
42 Accepted ---- Game, Mob ---- ----   Et monster sendes  
60 Accepted ---- Base, Game ---- ----   Forskellige typer baser  
46 Accepted ---- Game ---- ----   Hero play  
45 Accepted ---- Game ---- ----   Level play  
52 Accepted ---- Game ---- ----   Progression: Ting der kan ske ved gennemførsel af bane  
50 Accepted ---- Game ---- ----   Resource-indkomst  
59 Accepted ---- Game ---- ----   Resourcer  
78 Accepted ---- Game ---- ----   Spil idéer  
48 Accepted ---- Game ---- ----   Survival  
51 Accepted ---- Game, Mob ---- ----   Sværhedsgrad defineret af spilleren mellem hver wave  
44 Accepted ---- Game, Mob ---- ----   Tabe kriterier  
43 Accepted ---- Game, Mob ---- ----   Vinde kriterier  
66 Accepted ---- Multiplayer ---- ----   Multiplayer modes  
53 Accepted ---- Game, Multiplayer ---- ----   Progression: Hvis man spiller en bane meget stiger den i level på en eller anden måde  
49 Accepted ---- Game, Multiplayer ---- ----   Versus  
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